Mobs now shoot mcl_bows:arrow_entity

This commit is contained in:
Wuzzy 2019-12-09 09:29:19 +01:00
parent 7471836c2d
commit 8a2e6d434d
5 changed files with 33 additions and 13 deletions

View file

@ -78,7 +78,10 @@ local skeleton = {
view_range = 16,
fear_height = 4,
attack_type = "dogshoot",
arrow = "mobs_mc:arrow_entity",
arrow = "mcl_bows:arrow_entity",
shoot_arrow = function(self, pos, dir)
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object)
end,
shoot_interval = 2.5,
shoot_offset = 1,
dogshoot_switch = 1,

View file

@ -9,8 +9,11 @@ mobs:register_mob("mobs_mc:illusioner", {
type = "monster",
attack_type = "shoot",
shoot_interval = 0.5,
arrow = "mobs_mc:arrow_entity",
shoot_offset = 1.5,
arrow = "mcl_bows:arrow_entity",
shoot_arrow = function(self, pos, dir)
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object)
end,
hp_min = 32,
hp_max = 32,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},