Rename: mcl_monster_spawner to mcl_monster_spawners
This commit is contained in:
parent
83150f43ea
commit
8abe53c6e1
11 changed files with 16 additions and 16 deletions
17
mods/ITEMS/mcl_monster_spawners/README.md
Normal file
17
mods/ITEMS/mcl_monster_spawners/README.md
Normal file
|
@ -0,0 +1,17 @@
|
|||
This mod adds a monster spawner for MineClone 2.
|
||||
Monsters will appear around the monster spawner in semi-regular intervals.
|
||||
|
||||
This mod is originally based on the mob spawner from Mobs Redo by TenPlus1
|
||||
but has been modified quite a lot to fit the needs of MineClone 2.
|
||||
|
||||
Players can get a monster spawner by `giveme` and is initially empty after
|
||||
placing.
|
||||
|
||||
## Programmer notes
|
||||
To set the mob spawned by a monster spawner, first place the monster spawner
|
||||
(e.g. with `minetest.set_node`), then use the function
|
||||
`mcl_monster_spawner.setup_spawner` to set its attributes. See the comment
|
||||
in `init.lua` for more info.
|
||||
|
||||
## License (code and texture)
|
||||
MIT License
|
Loading…
Add table
Add a link
Reference in a new issue