Update Mobs redo to 1.37 (developer)
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@ -1,5 +1,5 @@
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MOB API (12th May 2017)
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MOB API (4th July 2017)
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The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
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@ -20,7 +20,7 @@ This functions registers a new mob as a Minetest entity.
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'name' is the name of the mob (e.g. "mobs:dirt_monster")
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definition is a table with the following fields
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'type' the type of the mob ("monster", "animal" or "npc")
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'type' the type of the mob ("monster", "animal" or "npc") where monsters attack players and npc's, animals and npc's tend to wander around and can attack when hit 1st.
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'passive' will mob defend itself, set to false to attack
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'docile_by_day' when true, mob will not attack during daylight hours unless provoked
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'attacks_monsters' usually for npc's to attack monsters in area
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@ -41,9 +41,9 @@ This functions registers a new mob as a Minetest entity.
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'mesh' same is in minetest.register_entity()
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'gotten_mesh' alternative mesh for when self.gotten is true (used for sheep)
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'makes_footstep_sound' same is in minetest.register_entity()
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'follow' item when held will cause mob to follow player, can be single string "default:apple" or table {"default:apple", "default:diamond"}
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'view_range' the range in that the monster will see the playerand follow him
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'walk_chance' chance of mob walking around, set above to 0 for jumping mob only
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'follow' item when held will cause mob to follow player, can be single string "default:apple" or table {"default:apple", "default:diamond"}. These are also items that are used to feed and tame mob.
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'view_range' the range in which the mob will follow or attack player
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'walk_chance' chance of mob walking around (0 to 100), set to 0 for jumping mob only
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'walk_velocity' the velocity when the monster is walking around
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'run_velocity' the velocity when the monster is attacking a player
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'runaway' when true mob will turn and run away when punched
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@ -52,8 +52,8 @@ This functions registers a new mob as a Minetest entity.
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'jump_height' height mob can jump, default is 6 (0 to disable jump)
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'fly' can mob fly, true or false (used for swimming mobs also)
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'fly_in' node name that mob flys inside, e.g "air", "default:water_source" for fish
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'damage' the damage per second
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'recovery_time' how much time from when mob is hit to recovery (default: 0.5)
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'damage' the damage mobs inflict per melee attack.
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'recovery_time' how much time from when mob is hit to recovery (default: 0.5 seconds)
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'knock_back' strength of knock-back when mob hit (default: 3)
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'immune_to' table holding special tool/item names and damage the incur e.g.
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{"default:sword_wood", 0}, {"default:gold_lump", -10} immune to sword, gold lump heals
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@ -64,14 +64,15 @@ This functions registers a new mob as a Minetest entity.
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'chance' the inverted chance (same as in abm) to get the item
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'min' the minimum number of items
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'max' the maximum number of items
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'armor' the armor (integer)(3=lowest; 1=highest)(fleshy group is used)
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'armor' this integer holds armor strength with 100 being normal, with lower numbers hardening the armor and higher numbers making it weaker (weird I know but compatible with simple mobs)
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'drawtype' "front" or "side" (DEPRECATED, replaced with below)
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'rotate' set mob rotation, 0=front, 90=side, 180=back, 270=other side
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'water_damage' the damage per second if the mob is in water
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'lava_damage' the damage per second if the mob is in lava
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'light_damage' the damage per second if the mob is in light
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'suffocation' health value mob loses when inside a solid node
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'fall_damage' will mob be hurt when falling from height
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'fall_speed' speed mob falls (default: -10 and has to be lower than -2)
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'fall_speed' maximum falling velocity of mob (default is -10 and must be below -2)
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'fear_height' when mob walks near a drop then anything over this value makes it stop and turn back (default is 0 to disable)
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'on_die' a function that is called when the mob is killed the parameters are (self, pos)
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'floats' 1 to float in water, 0 to sink
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@ -85,11 +86,11 @@ This functions registers a new mob as a Minetest entity.
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'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
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'dogshoot_count_max' number of seconds before switching to dogfight mode.
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'dogshoot_count2_max' number of seconds before switching back to shoot mode.
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'custom_attack' is a function that is called when mob is in range to attack player, parameters are (self, to_attack)
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'custom_attack' when set this function is called instead of the normal mob melee attack, parameters are (self, to_attack)
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'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
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'on_blast' is called when TNT explodes near mob, function uses (object, damage) and returns (do_damage, do_knockback, drops)
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'on_blast' is called when an explosion happens near mob when using TNT functions, parameters are (object, damage) and returns (do_damage, do_knockback, drops)
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'explosion_radius' radius of explosion attack (defaults to 1)
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'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of the arrow is required
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'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of a pre-defined arrow is required, see below for arrow definition.
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'shoot_interval' the minimum shoot interval
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'shoot_offset' +/- value to position arrow/fireball when fired
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'reach' how far a reach this mob has, default is 3
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@ -104,12 +105,21 @@ This functions registers a new mob as a Minetest entity.
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'explode' sound when exploding
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'distance' maximum distance sounds are heard from (default is 10)
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Mobs can look for specific nodes as they walk and replace them to mimic eating
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Mobs can look for specific nodes as they walk and replace them to mimic eating.
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'replace_what' group if items to replace e.g. {"farming:wheat_8", "farming:carrot_8"}
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'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
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'replace_rate' how random should the replace rate be (typically 10)
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'replace_offset' +/- value to check specific node to replace
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'on_replace(self, pos, oldnode, newnode)' gets called when mob is about to replace a node
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self: ObjectRef of mob
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pos: Position of node to replace
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oldnode: Current node
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newnode: What the node will become after replacing
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If false is returned, the mob will not replace the node.
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By default, replacing sets self.gotten to true and resets the object properties.
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The 'replace_what' has been updated to use tables for what, with and y_offset e.g.
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@ -126,13 +136,20 @@ can be added to the mob definition under pre-defined mob animation names like:
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'punch_start', 'punch_end', 'punch_speed' when mob attacks
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'punch2_start', 'punch2_end', 'punch2_speed' when mob attacks (alternative)
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'die_start', 'die_end', 'die_speed' when mob dies
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'*_loop' bool value to determine if any set animation loops e.g (die_loop = false)
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defaults to true if not set
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also 'speed_normal' for compatibility with older mobs for animation speed (deprecated)
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The mob api also has some preset variables and functions that it will remember for each mob
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'self.health' contains current health of mob (cannot exceed self.hp_max)
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'self.texture_list' contains list of all mob textures
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'self.child_texture' contains mob child texture when growing up
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'self.base_texture' contains current skin texture which was randomly selected from textures list
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'self.gotten' this is used for obtaining milk from cow and wool from sheep
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'self.horny' when animal fed enough it is set to true and animal can breed with same animal
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'self.hornytimer' background timer that controls breeding functions and mob childhood timings
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'self.child' used for when breeding animals have child, will use child_texture and be half size
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'self.owner' string used to set owner of npc mobs, typically used for dogs
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'self.order' set to "follow" or "stand" so that npc will follow owner or stand it's ground
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@ -201,7 +218,7 @@ This function registers a arrow for mobs with the attack type shoot.
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'on_step' is a custom function when arrow is active, nil for default.
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mobs:register_egg(name, description, background, addegg)
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mobs:register_egg(name, description, background, addegg, no_creative)
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This function registers a spawn egg which can be used by admin to properly spawn in a mob.
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@ -236,7 +253,7 @@ This function is generally called inside the on_rightclick section of the mob ap
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'replacewith' once captured replace mob with this item instead (overrides new mob eggs with saved information)
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mobs:feed_tame(self, clicker, feed_count, breed)
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mobs:feed_tame(self, clicker, feed_count, breed, tame)
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This function allows the mob to be fed the item inside self.follow be it apple, wheat or whatever a set number of times and be tamed or bred as a result. Will return true when mob is fed with item it likes.
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@ -255,17 +272,6 @@ This function can be used to right-click any tamed mob with mobs:protector item,
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'clicker' player information
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Useful Internal Variables
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'self.health' contains current health of mob
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'self.texture_list' contains list of all mob textures
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'self.child_texture' contains mob child texture when growing up
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'self.base_texture' contains current skin texture which was randomly selected from textures list
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'self.gotten' true when sheep have been sheared or cows have been milked, a toggle switch which can be used for many functions
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'self.child' true when mob is currently a child (when two mobs have bred and current mob is the outcome)
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'self.hornytimer' background timer that controls breeding functions and mob childhood timings
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Mobs can now be ridden by players and the following shows the functions and usage:
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@ -305,13 +311,23 @@ This function allows an attached player to fly the mob around using directional
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'speed' speed of flight
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'can_shoot' true if mob can fire arrow (sneak and left mouse button fires)
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'arrow_entity' name of arrow entity used for firing
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'move_animation' string containing movement animation e.g. "walk"
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'stand_animation' string containing movement animation e.g. "stand"
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'move_animation' string containing name of pre-defined animation e.g. "walk" or "fly" etc.
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'stand_animation' string containing name of pre-defined animation e.g. "stand" or "blink" etc.
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Note: animation names above are from the pre-defined animation lists inside mob registry without extensions.
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mobs:set_animation(self, name)
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This function sets the current animation for mob, defaulting to "stand" if not found.
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'self' mob information
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'name' name of animation
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Certain variables need to be set before using the above functions:
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'self.v2' toggle switch
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'self.v2' toggle switch used to define below values for the first time
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'self.max_speed_forward' max speed mob can move forward
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'self.max_speed_reverse' max speed mob can move backwards
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'self.accel' acceleration speed
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