Add more death messages
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5 changed files with 9 additions and 23 deletions
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@ -12,9 +12,6 @@ local msgs = {
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"%s died in the flames.",
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"%s died in a fire.",
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},
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["explosion"] = {
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"%s was caught in an explosion.",
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},
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["lava"] = {
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"%s melted in lava.",
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"%s took a bath in a hot lava tub.",
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@ -26,12 +23,6 @@ local msgs = {
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"%s drowned.",
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"%s ran out of oxygen.",
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},
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["void"] = {
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"%s fell into the endless void.",
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},
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["suffocation"] = {
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"%s suffocated to death.",
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},
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["starve"] = {
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"%s starved.",
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},
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@ -49,13 +40,6 @@ local msgs = {
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"A ghast scared %s to death.",
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"%s has been fireballed by a ghast.",
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},
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["falling_anvil"] = {
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"%s was smashed by a falling anvil!",
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},
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["falling_block"] = {
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"%s was smashed by a falling block.",
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"%s was buried under a falling block.",
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},
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["fall_damage"] = {
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"%s fell from a high cliff.",
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"%s took fatal fall damage.",
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@ -144,9 +128,6 @@ minetest.register_on_dieplayer(function(player)
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-- Fire
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elseif minetest.get_item_group(node.name, "fire") ~= 0 then
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msg = dmsg("fire", name)
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-- Void
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elseif node.name == "mcl_core:void" then
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msg = dmsg("void", name)
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-- Other
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else
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-- Killed by entity
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@ -227,7 +208,7 @@ minetest.register_on_punchplayer(function(player, hitter)
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start_damage_reset_countdown(player)
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end)
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-- To be called to notify this mod that a player has been damaged, with a custom death message if the player died
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-- To be called BEFORE damaging a player. If the player died, then message will be used as the death message.
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function mcl_death_messages.player_damage(player, message)
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last_damages[player:get_player_name()] = { custom = true, message = message }
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start_damage_reset_countdown(player)
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