3D redstone torches

This commit is contained in:
Wuzzy 2017-02-10 15:38:53 +01:00
parent 41c7b4bd47
commit 971d4f3867
10 changed files with 57 additions and 55 deletions

View file

@ -5,9 +5,9 @@
mcl_torches = {}
mcl_torches.register_torch = function(substring, description, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds)
local itemstring = "mcl_torches:"..substring
local itemstring_wall = "mcl_torches:"..substring.."_wall"
mcl_torches.register_torch = function(substring, description, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds, moredef)
local itemstring = minetest.get_current_modname()..":"..substring
local itemstring_wall = minetest.get_current_modname()..":"..substring.."_wall"
if light == nil then light = 14 end
if mesh_floor == nil then mesh_floor = "mcl_torches_torch_floor.obj" end
@ -18,7 +18,7 @@ mcl_torches.register_torch = function(substring, description, icon, mesh_floor,
groups.torch = 1
groups.dig_by_water = 1
minetest.register_node(itemstring, {
local floordef = {
description = description,
drawtype = "mesh",
mesh = mesh_floor,
@ -63,25 +63,31 @@ mcl_torches.register_torch = function(substring, description, icon, mesh_floor,
-- Prevent placement of ceiling torches
return itemstack
elseif wdir == 1 then
retval = fakestack:set_name("mcl_torches:torch")
retval = fakestack:set_name(itemstring)
else
retval = fakestack:set_name("mcl_torches:torch_wall")
retval = fakestack:set_name(itemstring_wall)
end
if not retval then
return itemstack
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name("mcl_torches:torch")
itemstack:set_name(itemstring)
return itemstack
end
})
}
if moredef ~= nil then
for k,v in pairs(moredef) do
floordef[k] = v
end
end
minetest.register_node(itemstring, floordef)
local groups_wall = table.copy(groups)
groups_wall.torch = 2
minetest.register_node(itemstring_wall, {
local walldef = {
drawtype = "mesh",
mesh = mesh_wall,
tiles = tiles,
@ -99,7 +105,13 @@ mcl_torches.register_torch = function(substring, description, icon, mesh_floor,
wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
},
sounds = sounds,
})
}
if moredef ~= nil then
for k,v in pairs(moredef) do
walldef[k] = v
end
end
minetest.register_node(itemstring_wall, walldef)
end
mcl_torches.register_torch("torch", "Torch", "default_torch_on_floor.png",