Remove dead code in mcl_mobs

This commit is contained in:
Wuzzy 2018-06-03 00:56:29 +02:00
parent 1d04b52b5a
commit 9c6f5b3573
2 changed files with 12 additions and 90 deletions

View file

@ -155,7 +155,6 @@ function mobs.attach(entity, player)
mcl_player.player_set_animation(player, "sit" , 30)
end)
--player:set_look_yaw(entity.object:get_yaw() - rot_view)
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
end
@ -192,8 +191,6 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
-- process controls
if entity.driver then
--print ("---velo", get_v(velo))
local ctrl = entity.driver:get_player_control()
-- move forwards
@ -367,8 +364,6 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
if intensity >= crash_threshold then
--print("----------- crash", intensity)
entity.object:punch(entity.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = intensity}