Refactor mcl_banners

This commit is contained in:
Wuzzy 2017-07-29 01:00:29 +02:00
parent c58c12ae72
commit 9f76b5e973
3 changed files with 67 additions and 58 deletions

View file

@ -247,38 +247,6 @@ for colorid, colortab in pairs(mcl_banners.colors) do
dye_to_colorid_mapping[colortab[5]] = colorid
end
-- Create a banner description containing all the layer names
mcl_banners.make_advanced_banner_description = function(description, layers)
if layers == nil or #layers == 0 then
-- No layers, revert to default
return ""
else
local layerstrings = {}
for l=1, #layers do
-- Prevent excess length description
if l > max_layer_lines then
break
end
-- Layer text line.
local color = mcl_banners.colors[layers[l].color][6]
local pattern_name = patterns[layers[l].pattern].name
-- The pattern name is a format string (e.g. “%s Base”)
table.insert(layerstrings, string.format(pattern_name, color))
end
-- Warn about missing information
if #layers == max_layer_lines + 1 then
table.insert(layerstrings, "And one addional layer")
elseif #layers > max_layer_lines + 1 then
table.insert(layerstrings, string.format("And %d addional layers", #layers - max_layer_lines))
end
-- Final string concatenations: Just a list of strings
local append = table.concat(layerstrings, "\n")
description = description .. "\n" .. core.colorize("#8F8F8F", append)
return description
end
end
-- This is for handling all those complex pattern crafting recipes
local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_inv)
if minetest.get_item_group(itemstack:get_name(), "banner") ~= 1 then