New translation system, part 7: Items, part 3
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20 changed files with 253 additions and 220 deletions
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@ -1,5 +1,7 @@
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local init = os.clock()
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local S = minetest.get_translator("mcl_fences")
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-- Node box
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local p = {-2/16, -0.5, -2/16, 2/16, 0.5, 2/16}
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local x1 = {-0.5, 4/16, -1/16, -2/16, 7/16, 1/16} --oben(quer) -x
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@ -36,7 +38,7 @@ mcl_fences.register_fence = function(id, fence_name, texture, groups, hardness,
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table.insert(connects_to, fence_id)
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minetest.register_node(fence_id, {
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description = fence_name,
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_doc_items_longdesc = "Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump.",
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_doc_items_longdesc = S("Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump."),
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tiles = {texture},
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inventory_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
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wield_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
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@ -172,8 +174,8 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
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cgroups_closed.mesecon_effector_off = nil
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minetest.register_node(gate_id, {
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description = fence_gate_name,
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_doc_items_longdesc = "Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates.",
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_doc_items_usagehelp = "Right-click the fence gate to open or close it.",
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_doc_items_longdesc = S("Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates."),
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_doc_items_usagehelp = S("Right-click the fence gate to open or close it."),
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tiles = {texture},
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inventory_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
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wield_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
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@ -250,12 +252,12 @@ local wood_connect = {"group:fence_wood"}
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local wood_sounds = mcl_sounds.node_sound_wood_defaults()
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local woods = {
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{"", "Oak Fence", "Oak Fence Gate", "mcl_fences_fence_oak.png", "mcl_fences_fence_gate_oak.png", "mcl_core:wood"},
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{"spruce", "Spruce Fence", "Spruce Fence Gate", "mcl_fences_fence_spruce.png", "mcl_fences_fence_gate_spruce.png", "mcl_core:sprucewood"},
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{"birch", "Birch Fence", "Birch Fence Gate", "mcl_fences_fence_birch.png", "mcl_fences_fence_gate_birch.png", "mcl_core:birchwood"},
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{"jungle", "Jungle Fence", "Jungle Fence Gate", "mcl_fences_fence_jungle.png", "mcl_fences_fence_gate_jungle.png", "mcl_core:junglewood"},
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{"dark_oak", "Dark Oak Fence", "Dark Oak Fence Gate", "mcl_fences_fence_big_oak.png", "mcl_fences_fence_gate_big_oak.png", "mcl_core:darkwood"},
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{"acacia", "Acacia Fence", "Acacia Fence Gate", "mcl_fences_fence_acacia.png", "mcl_fences_fence_gate_acacia.png", "mcl_core:acaciawood"},
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{"", S("Oak Fence"), S("Oak Fence Gate"), "mcl_fences_fence_oak.png", "mcl_fences_fence_gate_oak.png", "mcl_core:wood"},
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{"spruce", S("Spruce Fence"), S("Spruce Fence Gate"), "mcl_fences_fence_spruce.png", "mcl_fences_fence_gate_spruce.png", "mcl_core:sprucewood"},
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{"birch", S("Birch Fence"), S("Birch Fence Gate"), "mcl_fences_fence_birch.png", "mcl_fences_fence_gate_birch.png", "mcl_core:birchwood"},
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{"jungle", S("Jungle Fence"), S("Jungle Fence Gate"), "mcl_fences_fence_jungle.png", "mcl_fences_fence_gate_jungle.png", "mcl_core:junglewood"},
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{"dark_oak", S("Dark Oak Fence"), S("Dark Oak Fence Gate"), "mcl_fences_fence_big_oak.png", "mcl_fences_fence_gate_big_oak.png", "mcl_core:darkwood"},
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{"acacia", S("Acacia Fence"), S("Acacia Fence Gate"), "mcl_fences_fence_acacia.png", "mcl_fences_fence_gate_acacia.png", "mcl_core:acaciawood"},
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}
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for w=1, #woods do
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