Mobs: Prevent jump sound spam

This commit is contained in:
Wuzzy 2019-01-31 02:44:05 +01:00
parent 7465d7a107
commit a2b39ed943
2 changed files with 9 additions and 2 deletions

View file

@ -137,7 +137,7 @@ functions needed for the mob to work properly which contains the following:
'shoot_attack' sound played when mob shoots.
'damage' sound heard when mob is hurt.
'death' played when mob is killed.
'jump' played when mob jumps.
'jump' played when mob jumps. There's a built-in cooloff timer to avoid sound spam
'fuse' sound played when mob explode timer starts.
'explode' sound played when mob explodes.