Mobs: Prevent jump sound spam
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2 changed files with 9 additions and 2 deletions
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@ -137,7 +137,7 @@ functions needed for the mob to work properly which contains the following:
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'shoot_attack' sound played when mob shoots.
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'damage' sound heard when mob is hurt.
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'death' played when mob is killed.
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'jump' played when mob jumps.
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'jump' played when mob jumps. There's a built-in cooloff timer to avoid sound spam
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'fuse' sound played when mob explode timer starts.
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'explode' sound played when mob explodes.
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