update the village spawner and command

This commit is contained in:
davedevils 2015-07-04 04:56:02 +02:00
parent d3d99b402d
commit ab11df59d5
19 changed files with 2100 additions and 116 deletions

View file

@ -10,7 +10,7 @@
local z = math.random(0, 9)/3
pos.x = pos.x + x
pos.z = pos.z + z
minetest.env:add_item(pos, stack)
minetest.add_item(pos, stack)
stack:clear()
inv:set_stack("main", i, stack)
pos.x = pos.x - x
@ -24,11 +24,11 @@
--
default.cool_lava_source = function(pos)
minetest.env:set_node(pos, {name="default:obsidian"})
minetest.set_node(pos, {name="default:obsidian"})
end
default.cool_lava_flowing = function(pos)
minetest.env:set_node(pos, {name="default:stone"})
minetest.set_node(pos, {name="default:stone"})
end
minetest.register_abm({
@ -58,17 +58,17 @@ minetest.register_abm({
-- Functions
grow_cactus = function(pos, node)
pos.y = pos.y-1
local name = minetest.env:get_node(pos).name
local name = minetest.get_node(pos).name
if minetest.get_item_group(name, "sand") ~= 0 then
pos.y = pos.y+1
local height = 0
while minetest.env:get_node(pos).name == "default:cactus" and height < 4 do
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
height = height+1
pos.y = pos.y+1
end
if height < 4 then
if minetest.env:get_node(pos).name == "air" then
minetest.env:set_node(pos, {name="default:cactus"})
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="default:cactus"})
end
end
end
@ -76,20 +76,20 @@ end
grow_reeds = function(pos, node)
pos.y = pos.y-1
local name = minetest.env:get_node(pos).name
local name = minetest.get_node(pos).name
if name == "default:dirt" or name == "default:dirt_with_grass" then
if minetest.env:find_node_near(pos, 3, {"group:water"}) == nil then
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
return
end
pos.y = pos.y+1
local height = 0
while minetest.env:get_node(pos).name == "default:reeds" and height < 3 do
while minetest.get_node(pos).name == "default:reeds" and height < 3 do
height = height+1
pos.y = pos.y+1
end
if height < 3 then
if minetest.env:get_node(pos).name == "air" then
minetest.env:set_node(pos, {name="default:reeds"})
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="default:reeds"})
end
end
end
@ -106,11 +106,11 @@ minetest.register_abm({
for xp=-1,1 do
for zp=-1,1 do
local p = {x=pos.x+xp, y=pos.y, z=pos.z+zp}
local n = minetest.env:get_node(p)
local n = minetest.get_node(p)
-- On verifie si il y a de l'eau
if (n.name=="default:water_flowing") then
drop_attached_node(pos)
minetest.env:dig_node(pos)
minetest.dig_node(pos)
break
end
end
@ -118,11 +118,11 @@ minetest.register_abm({
-- cas rare
for yp=-1,1 do
local p = {x=pos.x, y=pos.y+yp, z=pos.z}
local n = minetest.env:get_node(p)
local n = minetest.get_node(p)
-- On verifie si il y a de l'eau
if (n.name=="default:water_flowing") then
drop_attached_node(pos)
minetest.env:dig_node(pos)
minetest.dig_node(pos)
break
end
end
@ -161,9 +161,9 @@ minetest.register_on_dignode(function(pos, node)
while timber_nodenames[i]~=nil do
if node.name==timber_nodenames[i] then
np={x=pos.x, y=pos.y+1, z=pos.z}
while minetest.env:get_node(np).name==timber_nodenames[i] do
minetest.env:remove_node(np)
minetest.env:add_item(np, timber_nodenames[i])
while minetest.get_node(np).name==timber_nodenames[i] do
minetest.remove_node(np)
minetest.add_item(np, timber_nodenames[i])
np={x=np.x, y=np.y+1, z=np.z}
end
end
@ -183,9 +183,9 @@ function get_nodedef_field(nodename, fieldname)
end
function set_fire(pointed_thing)
local n = minetest.env:get_node(pointed_thing.above)
local n = minetest.get_node(pointed_thing.above)
if n.name ~= "" and n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then
minetest.env:add_node(pointed_thing.above, {name="fire:basic_flame"})
minetest.add_node(pointed_thing.above, {name="fire:basic_flame"})
end
end
@ -229,17 +229,17 @@ end
function generate_tree(pos, trunk, leaves, typearbre)
pos.y = pos.y-1
local nodename = minetest.env:get_node(pos).name
local nodename = minetest.get_node(pos).name
pos.y = pos.y+1
if not minetest.env:get_node_light(pos) then
if not minetest.get_node_light(pos) then
return
end
if typearbre == nil or typearbre == 1 then
node = {name = ""}
for dy=1,4 do
pos.y = pos.y+dy
if minetest.env:get_node(pos).name ~= "air" then
if minetest.get_node(pos).name ~= "air" then
return
end
pos.y = pos.y-dy
@ -247,8 +247,8 @@ function generate_tree(pos, trunk, leaves, typearbre)
node = {name = trunk}
for dy=0,4 do
pos.y = pos.y+dy
if minetest.env:get_node(pos).name == "air" then
minetest.env:add_node(pos, node)
if minetest.get_node(pos).name == "air" then
minetest.add_node(pos, node)
end
pos.y = pos.y-dy
end
@ -267,40 +267,40 @@ function generate_tree(pos, trunk, leaves, typearbre)
pos.z = pos.z+dz
if dx == 0 and dz == 0 and dy==3 then
if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
minetest.env:add_node(pos, node)
if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
minetest.add_node(pos, node)
if rarity == 1 then
minetest.env:add_node(pos, apple_leave())
minetest.add_node(pos, apple_leave())
else
minetest.env:add_node(pos, air_leave())
minetest.add_node(pos, air_leave())
end
end
elseif dx == 0 and dz == 0 and dy==4 then
if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
minetest.env:add_node(pos, node)
if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
minetest.add_node(pos, node)
if rarity == 1 then
minetest.env:add_node(pos, apple_leave())
minetest.add_node(pos, apple_leave())
else
minetest.env:add_node(pos, air_leave())
minetest.add_node(pos, air_leave())
end
end
elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
if minetest.env:get_node(pos).name == "air" then
minetest.env:add_node(pos, node)
if minetest.get_node(pos).name == "air" then
minetest.add_node(pos, node)
if rarity == 1 then
minetest.env:add_node(pos, apple_leave())
minetest.add_node(pos, apple_leave())
else
minetest.env:add_node(pos, air_leave())
minetest.add_node(pos, air_leave())
end
end
else
if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
minetest.env:add_node(pos, node)
if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
minetest.add_node(pos, node)
if rarity == 1 then
minetest.env:add_node(pos, apple_leave())
minetest.add_node(pos, apple_leave())
else
minetest.env:add_node(pos, air_leave())
minetest.add_node(pos, air_leave())
end
end
end
@ -318,7 +318,7 @@ function generate_tree(pos, trunk, leaves, typearbre)
local tree_size = math.random(15, 25)
for dy=1,4 do
pos.y = pos.y+dy
if minetest.env:get_node(pos).name ~= "air" then
if minetest.get_node(pos).name ~= "air" then
return
end
pos.y = pos.y-dy
@ -329,14 +329,14 @@ function generate_tree(pos, trunk, leaves, typearbre)
for dz=0,1 do
pos.z = pos.z + dz
--> 0
if minetest.env:get_node(pos).name == "default:dirt_with_grass"
or minetest.env:get_node(pos).name == "default:dirt" then else
if minetest.get_node(pos).name == "default:dirt_with_grass"
or minetest.get_node(pos).name == "default:dirt" then else
return
end
pos.x = pos.x+1
--> 1
if minetest.env:get_node(pos).name == "default:dirt_with_grass"
or minetest.env:get_node(pos).name == "default:dirt" then else
if minetest.get_node(pos).name == "default:dirt_with_grass"
or minetest.get_node(pos).name == "default:dirt" then else
return
end
pos.x = pos.x-1
@ -353,43 +353,43 @@ function generate_tree(pos, trunk, leaves, typearbre)
for dz=-1,2 do
if dz == -1 then
pos.z = pos.z + dz
if math.random(1, 3) == 1 and minetest.env:get_node(pos).name == "air" then
minetest.env:add_node(pos, {name = "default:vine", param2 = 4})
if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air" then
minetest.add_node(pos, {name = "default:vine", param2 = 4})
end
pos.x = pos.x+1
if math.random(1, 3) == 1 and minetest.env:get_node(pos).name == "air" then
minetest.env:add_node(pos, {name = "default:vine", param2 = 4})
if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air" then
minetest.add_node(pos, {name = "default:vine", param2 = 4})
end
pos.x = pos.x-1
pos.z = pos.z - dz
elseif dz == 2 then
pos.z = pos.z + dz
if math.random(1, 3) == 1 and minetest.env:get_node(pos).name == "air"then
minetest.env:add_node(pos, {name = "default:vine", param2 = 5})
if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air"then
minetest.add_node(pos, {name = "default:vine", param2 = 5})
end
pos.x = pos.x+1
if math.random(1, 3) == 1 and minetest.env:get_node(pos).name == "air" then
minetest.env:add_node(pos, {name = "default:vine", param2 = 5})
if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air" then
minetest.add_node(pos, {name = "default:vine", param2 = 5})
end
pos.x = pos.x-1
pos.z = pos.z - dz
else
pos.z = pos.z + dz
pos.x = pos.x-1
if math.random(1, 3) == 1 and minetest.env:get_node(pos).name == "air" then
minetest.env:add_node(pos, {name = "default:vine", param2 = 2})
if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air" then
minetest.add_node(pos, {name = "default:vine", param2 = 2})
end
pos.x = pos.x+1
if minetest.env:get_node(pos).name == "air" then
minetest.env:add_node(pos, {name = trunk, param2=2})
if minetest.get_node(pos).name == "air" then
minetest.add_node(pos, {name = trunk, param2=2})
end
pos.x = pos.x+1
if minetest.env:get_node(pos).name == "air" then
minetest.env:add_node(pos, {name = trunk, param2=2})
if minetest.get_node(pos).name == "air" then
minetest.add_node(pos, {name = trunk, param2=2})
end
pos.x = pos.x+1
if math.random(1, 3) == 1 and minetest.env:get_node(pos).name == "air" then
minetest.env:add_node(pos, {name = "default:vine", param2 = 3})
if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air" then
minetest.add_node(pos, {name = "default:vine", param2 = 3})
end
pos.x = pos.x-2
pos.z = pos.z - dz
@ -410,26 +410,26 @@ function generate_tree(pos, trunk, leaves, typearbre)
pos.z = pos.z+dz
if dx == 0 and dz == 0 and dy==3 then
if minetest.env:get_node(pos).name == "air" or minetest.env:get_node(pos).name == "default:vine" and math.random(1, 2) == 1 then
minetest.env:add_node(pos, node)
if minetest.get_node(pos).name == "air" or minetest.get_node(pos).name == "default:vine" and math.random(1, 2) == 1 then
minetest.add_node(pos, node)
end
elseif dx == 0 and dz == 0 and dy==4 then
if minetest.env:get_node(pos).name == "air" or minetest.env:get_node(pos).name == "default:vine" and math.random(1, 5) == 1 then
minetest.env:add_node(pos, node)
minetest.env:add_node(pos, air_leave())
if minetest.get_node(pos).name == "air" or minetest.get_node(pos).name == "default:vine" and math.random(1, 5) == 1 then
minetest.add_node(pos, node)
minetest.add_node(pos, air_leave())
end
elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
if minetest.env:get_node(pos).name == "air" or minetest.env:get_node(pos).name == "default:vine" then
minetest.env:add_node(pos, node)
if minetest.get_node(pos).name == "air" or minetest.get_node(pos).name == "default:vine" then
minetest.add_node(pos, node)
end
else
if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
if minetest.env:get_node(pos).name == "air" or minetest.env:get_node(pos).name == "default:vine" and math.random(1, 3) == 1 then
minetest.env:add_node(pos, node)
if minetest.get_node(pos).name == "air" or minetest.get_node(pos).name == "default:vine" and math.random(1, 3) == 1 then
minetest.add_node(pos, node)
end
else
if math.random(1, 5) == 1 and minetest.env:get_node(pos).name == "air" then
minetest.env:add_node(pos, node)
if math.random(1, 5) == 1 and minetest.get_node(pos).name == "air" then
minetest.add_node(pos, node)
end
end
end
@ -471,51 +471,51 @@ end)
function duengen(pointed_thing)
pos = pointed_thing.under
n = minetest.env:get_node(pos)
n = minetest.get_node(pos)
if n.name == "" then return end
local stage = ""
if n.name == "default:sapling" then
minetest.env:add_node(pos, {name="air"})
minetest.add_node(pos, {name="air"})
generate_tree(pos, "default:tree", "default:leaves", 1)
elseif string.find(n.name, "farming:wheat_") ~= nil then
stage = string.sub(n.name, 15)
if stage == "3" then
minetest.env:add_node(pos, {name="farming:wheat"})
minetest.add_node(pos, {name="farming:wheat"})
elseif math.random(1,5) < 3 then
minetest.env:add_node(pos, {name="farming:wheat"})
minetest.add_node(pos, {name="farming:wheat"})
else
minetest.env:add_node(pos, {name="farming:wheat_"..math.random(2,3)})
minetest.add_node(pos, {name="farming:wheat_"..math.random(2,3)})
end
elseif string.find(n.name, "farming:potato_") ~= nil then
stage = tonumber(string.sub(n.name, 16))
if stage == 1 then
minetest.env:add_node(pos, {name="farming:potato_"..math.random(stage,2)})
minetest.add_node(pos, {name="farming:potato_"..math.random(stage,2)})
else
minetest.env:add_node(pos, {name="farming:potato"})
minetest.add_node(pos, {name="farming:potato"})
end
elseif string.find(n.name, "farming:carrot_") ~= nil then
stage = tonumber(string.sub(n.name, 16))
if stage == 1 then
minetest.env:add_node(pos, {name="farming:carrot_"..math.random(stage,2)})
minetest.add_node(pos, {name="farming:carrot_"..math.random(stage,2)})
else
minetest.env:add_node(pos, {name="farming:carrot"})
minetest.add_node(pos, {name="farming:carrot"})
end
elseif string.find(n.name, "farming:pumpkin_") ~= nil then
stage = tonumber(string.sub(n.name, 17))
if stage == 1 then
minetest.env:add_node(pos, {name="farming:pumpkin_"..math.random(stage,2)})
minetest.add_node(pos, {name="farming:pumpkin_"..math.random(stage,2)})
else
minetest.env:add_node(pos, {name="farming:pumpkintige_unconnect"})
minetest.add_node(pos, {name="farming:pumpkintige_unconnect"})
end
elseif string.find(n.name, "farming:melontige_") ~= nil then
stage = tonumber(string.sub(n.name, 18))
if stage == 1 then
minetest.env:add_node(pos, {name="farming:melontige_"..math.random(stage,2)})
minetest.add_node(pos, {name="farming:melontige_"..math.random(stage,2)})
else
minetest.env:add_node(pos, {name="farming:melontige_unconnect"})
minetest.add_node(pos, {name="farming:melontige_unconnect"})
end
elseif n.name ~= "" and n.name == "default:junglesapling" then
minetest.env:add_node(pos, {name="air"})
minetest.add_node(pos, {name="air"})
generate_tree(pos, "default:jungletree", "default:jungleleaves", 2)
elseif n.name ~="" and n.name == "default:reeds" then
grow_reeds(pos)
@ -526,14 +526,14 @@ function duengen(pointed_thing)
for j = -3, 2, 1 do
pos = pointed_thing.above
pos = {x=pos.x+i, y=pos.y, z=pos.z+j}
n = minetest.env:get_node(pos)
n2 = minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z})
n = minetest.get_node(pos)
n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
if n.name ~= "" and n.name == "air" and n2.name == "default:dirt_with_grass" then
if math.random(0,5) > 3 then
minetest.env:add_node(pos, {name=plant_tab[math.random(0, rnd_max)]})
minetest.add_node(pos, {name=plant_tab[math.random(0, rnd_max)]})
else
minetest.env:add_node(pos, {name=plant_tab[math.random(0, 5)]})
minetest.add_node(pos, {name=plant_tab[math.random(0, 5)]})
end
end
@ -559,7 +559,7 @@ minetest.register_abm({
local can_change = 0
for i=1,4 do
local p = {x=pos.x, y=pos.y+i, z=pos.z}
local n = minetest.env:get_node(p)
local n = minetest.get_node(p)
-- On verifie si il y a de l'air
if (n.name=="air") then
can_change = can_change + 1
@ -568,7 +568,7 @@ minetest.register_abm({
if can_change > 3 then
local light = minetest.get_node_light(pos)
if light or light > 10 then
minetest.env:add_node(pos, {name="default:dirt_with_grass"})
minetest.add_node(pos, {name="default:dirt_with_grass"})
end
end
@ -589,7 +589,7 @@ minetest.register_abm({
action = function(pos)
local light = minetest.get_node_light(pos)
if light or light > 10 then
minetest.env:add_node(pos, {name="air"})
minetest.add_node(pos, {name="air"})
generate_tree(pos, "default:tree", "default:leaves", 1)
end
end,
@ -604,7 +604,7 @@ minetest.register_abm({
action = function(pos)
local light = minetest.get_node_light(pos)
if light or light > 10 then
minetest.env:add_node(pos, {name="air"})
minetest.add_node(pos, {name="air"})
generate_tree(pos, "default:jungletree", "default:jungleleaves", 2)
end
end,
@ -619,10 +619,10 @@ minetest.register_abm({
chance = 5,
action = function(pos, node, active_object_count, active_object_count_wider)
local newpos = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(newpos)
local n = minetest.get_node(newpos)
if n.name == "air" then
walldir = node.param2
minetest.env:add_node(newpos, {name = "default:vine", param2 = walldir})
minetest.add_node(newpos, {name = "default:vine", param2 = walldir})
end
end
})
@ -638,7 +638,7 @@ snowball_VELOCITY=19
--Shoot snowball.
snow_shoot_snowball=function (item, player, pointed_thing)
local playerpos=player:getpos()
local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "default:snowball_entity")
local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "default:snowball_entity")
local dir=player:get_look_dir()
obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
@ -659,7 +659,7 @@ snowball_ENTITY={
snowball_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
local node = minetest.get_node(pos)
--Become item when hitting a node.
if self.lastpos.x~=nil then --If there is no lastpos for some reason.
@ -874,7 +874,7 @@ minetest.register_abm({
end
if not do_preserve then
-- Drop stuff other than the node itself
itemstacks = minetest.get_node_drops(n0.name)
local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
itemname ~= n0.name then