Add some despawning logic (but do not enable despawning yet)
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parent
67ebf3366f
commit
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5 changed files with 29 additions and 15 deletions
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@ -6,6 +6,7 @@ local S, NS = dofile(MP.."/intllib.lua")
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mobs:register_mob("mobs_mc:bat", {
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type = "animal",
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can_despawn = true,
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passive = true,
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hp_min = 6,
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hp_max = 6,
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@ -30,6 +30,7 @@ end
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-- Ocelot
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local ocelot = {
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type = "animal",
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can_despawn = true,
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hp_min = 10,
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hp_max = 10,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
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@ -97,6 +98,7 @@ mobs:register_mob("mobs_mc:ocelot", ocelot)
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-- Cat
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local cat = table.copy(ocelot)
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cat.textures = {{"mobs_mc_cat_black.png"}, {"mobs_mc_cat_red.png"}, {"mobs_mc_cat_siamese.png"}}
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cat.can_despawn = false
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cat.owner = ""
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cat.order = "roam" -- "sit" or "roam"
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cat.owner_loyal = true
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@ -10,6 +10,7 @@ local S, NS = dofile(MP.."/intllib.lua")
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mobs:register_mob("mobs_mc:squid", {
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type = "animal",
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can_despawn = true,
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passive = true,
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hp_min = 10,
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hp_max = 10,
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@ -22,7 +22,7 @@ end
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-- Wolf
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local wolf = {
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type = "animal",
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can_despawn = true,
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hp_min = 8,
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hp_max = 8,
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passive = false,
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@ -123,6 +123,7 @@ end
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-- Tamed wolf (aka “dog”)
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local dog = table.copy(wolf)
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dog.can_despawn = false
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dog.passive = true
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dog.hp_min = 20
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dog.hp_max = 20
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