Rename mcl_playerphysics to playerphysics
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parent
e0fe5b2c66
commit
b076bafaa7
12 changed files with 34 additions and 34 deletions
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@ -1,4 +1,4 @@
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mcl_playerphysics
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playerphysics
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mcl_sounds?
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mcl_worlds?
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mcl_wool?
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@ -110,8 +110,8 @@ local function lay_down(player, pos, bed_pos, state, skip)
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_look_horizontal(math.random(1, 180) / 100)
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mcl_player.player_attached[name] = false
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mcl_playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
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mcl_playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
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player:set_attribute("mcl_beds:sleeping", "false")
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hud_flags.wielditem = true
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mcl_player.player_set_animation(player, "stand" , 30)
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@ -129,8 +129,8 @@ local function lay_down(player, pos, bed_pos, state, skip)
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local dir = minetest.facedir_to_dir(param2)
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local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
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player:set_attribute("mcl_beds:sleeping", "true")
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mcl_playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0)
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mcl_playerphysics.add_physics_factor(player, "jump", "mcl_beds:sleeping", 0)
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playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0)
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playerphysics.add_physics_factor(player, "jump", "mcl_beds:sleeping", 0)
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player:setpos(p)
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mcl_player.player_attached[name] = true
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hud_flags.wielditem = false
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@ -127,8 +127,8 @@ end
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local reset_bow_state = function(player, also_reset_bows)
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bow_load[player:get_player_name()] = nil
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bow_index[player:get_player_name()] = nil
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if minetest.get_modpath("mcl_playerphysics") then
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mcl_playerphysics.remove_physics_factor(player, "speed", "mcl_bows:use_bow")
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if minetest.get_modpath("playerphysics") then
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playerphysics.remove_physics_factor(player, "speed", "mcl_bows:use_bow")
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end
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if also_reset_bows then
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reset_bows(player)
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@ -222,9 +222,9 @@ controls.register_on_hold(function(player, key, time)
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if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (minetest.settings:get_bool("creative_mode") or inv:contains_item("main", "mcl_bows:arrow")) then
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wielditem:set_name("mcl_bows:bow_0")
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player:set_wielded_item(wielditem)
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if minetest.get_modpath("mcl_playerphysics") then
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if minetest.get_modpath("playerphysics") then
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-- Slow player down when using bow
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mcl_playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_bow", PLAYER_USE_BOW_SPEED)
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playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_bow", PLAYER_USE_BOW_SPEED)
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end
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bow_load[name] = minetest.get_us_time()
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bow_index[name] = player:get_wield_index()
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@ -4,7 +4,7 @@ mcl_achievements?
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mcl_hunger?
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mcl_core?
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mcl_mobitems?
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mcl_playerphysics?
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playerphysics?
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doc?
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doc_identifier?
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mesecons_button?
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