Rename mcl_playerphysics to playerphysics
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e0fe5b2c66
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b076bafaa7
12 changed files with 34 additions and 34 deletions
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@ -1,4 +1,4 @@
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mcl_playerphysics
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playerphysics
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mcl_sounds?
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mcl_worlds?
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mcl_wool?
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@ -110,8 +110,8 @@ local function lay_down(player, pos, bed_pos, state, skip)
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_look_horizontal(math.random(1, 180) / 100)
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mcl_player.player_attached[name] = false
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mcl_playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
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mcl_playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
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player:set_attribute("mcl_beds:sleeping", "false")
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hud_flags.wielditem = true
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mcl_player.player_set_animation(player, "stand" , 30)
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@ -129,8 +129,8 @@ local function lay_down(player, pos, bed_pos, state, skip)
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local dir = minetest.facedir_to_dir(param2)
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local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
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player:set_attribute("mcl_beds:sleeping", "true")
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mcl_playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0)
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mcl_playerphysics.add_physics_factor(player, "jump", "mcl_beds:sleeping", 0)
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playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0)
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playerphysics.add_physics_factor(player, "jump", "mcl_beds:sleeping", 0)
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player:setpos(p)
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mcl_player.player_attached[name] = true
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hud_flags.wielditem = false
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