Rename mcl_playerphysics to playerphysics
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b076bafaa7
12 changed files with 34 additions and 34 deletions
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@ -127,8 +127,8 @@ end
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local reset_bow_state = function(player, also_reset_bows)
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bow_load[player:get_player_name()] = nil
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bow_index[player:get_player_name()] = nil
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if minetest.get_modpath("mcl_playerphysics") then
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mcl_playerphysics.remove_physics_factor(player, "speed", "mcl_bows:use_bow")
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if minetest.get_modpath("playerphysics") then
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playerphysics.remove_physics_factor(player, "speed", "mcl_bows:use_bow")
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end
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if also_reset_bows then
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reset_bows(player)
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@ -222,9 +222,9 @@ controls.register_on_hold(function(player, key, time)
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if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (minetest.settings:get_bool("creative_mode") or inv:contains_item("main", "mcl_bows:arrow")) then
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wielditem:set_name("mcl_bows:bow_0")
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player:set_wielded_item(wielditem)
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if minetest.get_modpath("mcl_playerphysics") then
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if minetest.get_modpath("playerphysics") then
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-- Slow player down when using bow
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mcl_playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_bow", PLAYER_USE_BOW_SPEED)
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playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_bow", PLAYER_USE_BOW_SPEED)
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end
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bow_load[name] = minetest.get_us_time()
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bow_index[name] = player:get_wield_index()
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