Move world-related functions to mcl_worlds
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06ef86ddd3
commit
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35 changed files with 212 additions and 202 deletions
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@ -1,3 +1,3 @@
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mcl_init
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mcl_util
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mcl_worlds
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lightning?
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@ -164,7 +164,7 @@ mcl_weather.rain.make_weather = function()
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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if (mcl_weather.is_underwater(player) or not mcl_util.has_weather(player:getpos())) then
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:getpos())) then
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mcl_weather.rain.remove_sound(player)
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return false
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end
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@ -74,7 +74,7 @@ mcl_weather.skycolor = {
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local color = mcl_weather.skycolor.current_sky_layer_color()
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for _, player in ipairs(players) do
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local pos = player:get_pos()
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local _, dim = mcl_util.y_to_layer(pos.y)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "overworld" then
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if (color == nil) then
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-- No sky layers
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@ -141,7 +141,7 @@ mcl_weather.skycolor = {
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local players = mcl_weather.skycolor.utils.get_players(nil)
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for _, player in ipairs(players) do
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local pos = player:getpos()
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local _, dim = mcl_util.y_to_layer(pos.y)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "overworld" then
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player:set_sky(color, "plain", nil, true)
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end
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@ -235,7 +235,7 @@ local initsky = function(player)
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end
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-- MC-style clouds: Layer 127, thickness 4, fly to the “West”
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player:set_clouds({height=mcl_util.layer_to_y(127), speed={x=-2, y=0}, thickness=4, color="#FFF0FEF"})
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player:set_clouds({height=mcl_worlds.layer_to_y(127), speed={x=-2, y=0}, thickness=4, color="#FFF0FEF"})
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end
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minetest.register_on_joinplayer(initsky)
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@ -78,7 +78,7 @@ minetest.register_globalstep(function(dtime)
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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if (mcl_weather.is_underwater(player) or not mcl_util.has_weather(player:getpos())) then
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:getpos())) then
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return false
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end
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mcl_weather.snow.add_snow_particles(player)
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@ -61,7 +61,7 @@ end
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-- FIXME: Nodes below glass also count as “outdoor”, this should not be the case.
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mcl_weather.is_outdoor = function(pos)
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local cpos = {x=pos.x, y=pos.y+1, z=pos.z}
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local _, dim = mcl_util.y_to_layer(cpos.y)
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local dim = mcl_worlds.pos_to_dimension(cpos)
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if minetest.get_node_light(cpos, 0.5) == 15 and dim == "overworld" then
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return true
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end
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