Update the mesecons mod and dependencies
This touches a lot of the existing Mesecons mods. Also add mesecons_wires.
This commit is contained in:
parent
66829c91c3
commit
b299b95fac
27 changed files with 1542 additions and 554 deletions
105
mods/ITEMS/REDSTONE/mesecons/actionqueue.lua
Normal file
105
mods/ITEMS/REDSTONE/mesecons/actionqueue.lua
Normal file
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@ -0,0 +1,105 @@
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mesecon.queue.actions={} -- contains all ActionQueue actions
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function mesecon.queue:add_function(name, func)
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mesecon.queue.funcs[name] = func
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end
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-- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten
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-- use overwritecheck nil to never overwrite, but just add the event to the queue
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-- priority specifies the order actions are executed within one globalstep, highest first
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-- should be between 0 and 1
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function mesecon.queue:add_action(pos, func, params, time, overwritecheck, priority)
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-- Create Action Table:
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time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
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priority = priority or 1
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local action = { pos=mesecon.tablecopy(pos),
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func=func,
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params=mesecon.tablecopy(params or {}),
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time=time,
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owcheck=(overwritecheck and mesecon.tablecopy(overwritecheck)) or nil,
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priority=priority}
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local toremove = nil
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-- Otherwise, add the action to the queue
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if overwritecheck then -- check if old action has to be overwritten / removed:
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for i, ac in ipairs(mesecon.queue.actions) do
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if(vector.equals(pos, ac.pos)
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and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
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toremove = i
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break
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end
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end
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end
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if (toremove ~= nil) then
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table.remove(mesecon.queue.actions, toremove)
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end
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table.insert(mesecon.queue.actions, action)
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end
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-- execute the stored functions on a globalstep
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-- if however, the pos of a function is not loaded (get_node_or_nil == nil), do NOT execute the function
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-- this makes sure that resuming mesecons circuits when restarting minetest works fine
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-- However, even that does not work in some cases, that's why we delay the time the globalsteps
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-- start to be execute by 5 seconds
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local get_highest_priority = function (actions)
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local highestp = -1
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local highesti
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for i, ac in ipairs(actions) do
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if ac.priority > highestp then
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highestp = ac.priority
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highesti = i
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end
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end
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return highesti
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end
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local m_time = 0
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local resumetime = mesecon.setting("resumetime", 4)
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minetest.register_globalstep(function (dtime)
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m_time = m_time + dtime
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-- don't even try if server has not been running for XY seconds; resumetime = time to wait
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-- after starting the server before processing the ActionQueue, don't set this too low
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if (m_time < resumetime) then return end
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local actions = mesecon.tablecopy(mesecon.queue.actions)
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local actions_now={}
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mesecon.queue.actions = {}
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-- sort actions into two categories:
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-- those toexecute now (actions_now) and those to execute later (mesecon.queue.actions)
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for i, ac in ipairs(actions) do
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if ac.time > 0 then
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ac.time = ac.time - dtime -- executed later
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table.insert(mesecon.queue.actions, ac)
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else
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table.insert(actions_now, ac)
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end
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end
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while(#actions_now > 0) do -- execute highest priorities first, until all are executed
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local hp = get_highest_priority(actions_now)
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mesecon.queue:execute(actions_now[hp])
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table.remove(actions_now, hp)
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end
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end)
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function mesecon.queue:execute(action)
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-- ignore if action queue function name doesn't exist,
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-- (e.g. in case the action queue savegame was written by an old mesecons version)
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if mesecon.queue.funcs[action.func] then
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mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
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end
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end
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-- Store and read the ActionQueue to / from a file
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-- so that upcoming actions are remembered when the game
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-- is restarted
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mesecon.queue.actions = mesecon.file2table("mesecon_actionqueue")
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minetest.register_on_shutdown(function()
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mesecon.table2file("mesecon_actionqueue", mesecon.queue.actions)
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end)
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@ -3,7 +3,7 @@
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-- | \/ | |___ ____ |___ | | | | \ | |____
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-- | | | | | | | | | \ | |
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-- | | |___ ____| |___ |____ |____| | \| ____|
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-- by Jeija, Uberi (Temperest), sfan5, VanessaE
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-- by Jeija, Uberi (Temperest), sfan5, VanessaE, Hawk777 and contributors
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--
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--
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--
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@ -11,7 +11,7 @@
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-- See the documentation on the forum for additional information, especially about crafting
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--
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--
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-- For developer documentation see the Developers' section on mesecons.TK
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-- For basic development resources, see http://mesecons.net/developers.html
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--
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--
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--
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@ -30,7 +30,7 @@
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-- action_change = function
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-- rules = rules/get_rules
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-- },
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-- conductor =
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-- conductor =
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-- {
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-- state = mesecon.state.on/off
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-- offstate = opposite state (for state = on only)
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@ -39,28 +39,26 @@
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-- }
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--}
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local init = os.clock()
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-- PUBLIC VARIABLES
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mesecon={} -- contains all functions and all global variables
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mesecon.actions_on={} -- Saves registered function callbacks for mesecon on | DEPRECATED
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mesecon.actions_off={} -- Saves registered function callbacks for mesecon off | DEPRECATED
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mesecon.actions_change={} -- Saves registered function callbacks for mesecon change | DEPRECATED
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mesecon.receptors={} -- saves all information about receptors | DEPRECATED
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mesecon.effectors={} -- saves all information about effectors | DEPRECATED
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mesecon.conductors={} -- saves all information about conductors | DEPRECATED
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mesecon.queue={} -- contains the ActionQueue
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mesecon.queue.funcs={} -- contains all ActionQueue functions
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-- Settings
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dofile(minetest.get_modpath("mesecons").."/settings.lua")
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-- Presets (eg default rules)
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dofile(minetest.get_modpath("mesecons").."/presets.lua");
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-- Utilities like comparing positions,
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-- adding positions and rules,
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-- mostly things that make the source look cleaner
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dofile(minetest.get_modpath("mesecons").."/util.lua");
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-- Presets (eg default rules)
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dofile(minetest.get_modpath("mesecons").."/presets.lua");
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-- The ActionQueue
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-- Saves all the actions that have to be execute in the future
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dofile(minetest.get_modpath("mesecons").."/actionqueue.lua");
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-- Internal stuff
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-- This is the most important file
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-- it handles signal transmission and basically everything else
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@ -68,47 +66,63 @@ dofile(minetest.get_modpath("mesecons").."/util.lua");
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-- like calling action_on/off/change
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dofile(minetest.get_modpath("mesecons").."/internal.lua");
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-- Deprecated stuff
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-- To be removed in future releases
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-- Currently there is nothing here
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dofile(minetest.get_modpath("mesecons").."/legacy.lua");
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-- API
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-- these are the only functions you need to remember
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function mesecon:receptor_on(pos, rules)
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mesecon.queue:add_function("receptor_on", function (pos, rules)
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mesecon.vm_begin()
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rules = rules or mesecon.rules.default
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for _, rule in ipairs(rules) do
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local np = mesecon:addPosRule(pos, rule)
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local link, rulename = mesecon:rules_link(pos, np, rules)
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if link then
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mesecon:turnon(np, rulename)
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-- Call turnon on all linking positions
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for _, rule in ipairs(mesecon.flattenrules(rules)) do
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local np = vector.add(pos, rule)
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local rulenames = mesecon.rules_link_rule_all(pos, rule)
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for _, rulename in ipairs(rulenames) do
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mesecon.turnon(np, rulename)
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end
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end
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mesecon.vm_commit()
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end)
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function mesecon.receptor_on(pos, rules)
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mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
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end
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function mesecon:receptor_off(pos, rules)
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mesecon.queue:add_function("receptor_off", function (pos, rules)
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rules = rules or mesecon.rules.default
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for _, rule in ipairs(rules) do
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local np = mesecon:addPosRule(pos, rule)
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local link, rulename = mesecon:rules_link(pos, np, rules)
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if link then
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if not mesecon:connected_to_receptor(np) then
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mesecon:turnoff(np, rulename)
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-- Call turnoff on all linking positions
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for _, rule in ipairs(mesecon.flattenrules(rules)) do
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local np = vector.add(pos, rule)
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local rulenames = mesecon.rules_link_rule_all(pos, rule)
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for _, rulename in ipairs(rulenames) do
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mesecon.vm_begin()
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mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
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-- Turnoff returns true if turnoff process was successful, no onstate receptor
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-- was found along the way. Commit changes that were made in voxelmanip. If turnoff
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-- returns true, an onstate receptor was found, abort voxelmanip transaction.
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if (mesecon.turnoff(np, rulename)) then
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mesecon.vm_commit()
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else
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mesecon:changesignal(np, minetest.get_node(np), rulename, mesecon.state.off)
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mesecon.vm_abort()
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end
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end
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end
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end)
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function mesecon.receptor_off(pos, rules)
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mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
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end
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--The actual wires
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dofile(minetest.get_modpath("mesecons").."/wires.lua");
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print("[OK] Mesecons")
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-- Deprecated stuff
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-- To be removed in future releases
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dofile(minetest.get_modpath("mesecons").."/legacy.lua");
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--Services like turnoff receptor on dignode and so on
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dofile(minetest.get_modpath("mesecons").."/services.lua");
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local time_to_load= os.clock() - init
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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@ -1,62 +1,53 @@
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-- Internal.lua - The core of mesecons
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--
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-- For more practical developer resources see mesecons.tk
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-- For more practical developer resources see http://mesecons.net/developers.php
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--
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-- Function overview
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-- mesecon:get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename
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-- mesecon:get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename
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-- mesecon:get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename
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-- mesecon:get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector
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-- mesecon:get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor
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-- mesecon.get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename
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-- mesecon.get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename
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-- mesecon.get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename
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-- mesecon.get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector
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-- mesecon.get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor
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-- RECEPTORS
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-- mesecon:is_receptor(nodename) --> Returns true if nodename is a receptor
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-- mesecon:is_receptor_on(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.on
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-- mesecon:is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off
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-- mesecon:receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified)
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-- mesecon.is_receptor(nodename) --> Returns true if nodename is a receptor
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-- mesecon.is_receptor_on(nodename --> Returns true if nodename is an receptor with state = mesecon.state.on
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-- mesecon.is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off
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-- mesecon.receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified)
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-- EFFECTORS
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-- mesecon:is_effector(nodename) --> Returns true if nodename is an effector
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-- mesecon:is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off
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-- mesecon:is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on
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-- mesecon:effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified)
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-- mesecon.is_effector(nodename) --> Returns true if nodename is an effector
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-- mesecon.is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off
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-- mesecon.is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on
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-- mesecon.effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified)
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-- SIGNALS
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-- mesecon:activate(pos, node) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on)
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-- mesecon:deactivate(pos, node) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off)
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-- mesecon:changesignal(pos, node, rulename, newstate) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change)
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-- RULES
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-- mesecon:add_rules(name, rules) | deprecated? --> Saves rules table by name
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-- mesecon:get_rules(name, rules) | deprecated? --> Loads rules table with name
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-- mesecon.activate(pos, node, depth) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on), higher depths are executed later
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-- mesecon.deactivate(pos, node, depth) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off), higher depths are executed later
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-- mesecon.changesignal(pos, node, rulename, newstate, depth) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change), higher depths are executed later
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-- CONDUCTORS
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-- mesecon:is_conductor(nodename) --> Returns true if nodename is a conductor
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-- mesecon:is_conductor_on(nodename) --> Returns true if nodename is a conductor with state = mesecon.state.on
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-- mesecon:is_conductor_off(nodename) --> Returns true if nodename is a conductor with state = mesecon.state.off
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-- mesecon:get_conductor_on(offstate) --> Returns the onstate nodename of the conductor with the name offstate
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-- mesecon:get_conductor_off(onstate) --> Returns the offstate nodename of the conductor with the name onstate
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-- mesecon:conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified)
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-- mesecon.is_conductor(nodename) --> Returns true if nodename is a conductor
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-- mesecon.is_conductor_on(node --> Returns true if node is a conductor with state = mesecon.state.on
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-- mesecon.is_conductor_off(node) --> Returns true if node is a conductor with state = mesecon.state.off
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-- mesecon.get_conductor_on(node_off) --> Returns the onstate nodename of the conductor
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-- mesecon.get_conductor_off(node_on) --> Returns the offstate nodename of the conductor
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-- mesecon.conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified)
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-- HIGH-LEVEL Internals
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-- mesecon:is_power_on(pos) --> Returns true if pos emits power in any way
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-- mesecon:is_power_off(pos) --> Returns true if pos does not emit power in any way
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-- mesecon:turnon(pos, rulename) --> Returns true whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnon
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-- mesecon:turnoff(pos, rulename) --> Turns off whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnoff
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-- mesecon:connected_to_receptor(pos) --> Returns true if pos is connected to a receptor directly or via conductors; calls itself if pos is a conductor --> recursive
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-- mesecon:rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
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-- mesecon:rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon:rules_link but also returns true if output and input are swapped
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-- mesecon:is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
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-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
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-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
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-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
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-- RULES ROTATION helpsers
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-- mesecon:rotate_rules_right(rules)
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-- mesecon:rotate_rules_left(rules)
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-- mesecon:rotate_rules_up(rules)
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-- mesecon:rotate_rules_down(rules)
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-- RULES ROTATION helpers
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-- mesecon.rotate_rules_right(rules)
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-- mesecon.rotate_rules_left(rules)
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-- mesecon.rotate_rules_up(rules)
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-- mesecon.rotate_rules_down(rules)
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-- These functions return rules that have been rotated in the specific direction
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-- General
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function mesecon:get_effector(nodename)
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function mesecon.get_effector(nodename)
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if minetest.registered_nodes[nodename]
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and minetest.registered_nodes[nodename].mesecons
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and minetest.registered_nodes[nodename].mesecons.effector then
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@ -64,7 +55,7 @@ function mesecon:get_effector(nodename)
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end
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end
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function mesecon:get_receptor(nodename)
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function mesecon.get_receptor(nodename)
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if minetest.registered_nodes[nodename]
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and minetest.registered_nodes[nodename].mesecons
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and minetest.registered_nodes[nodename].mesecons.receptor then
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@ -72,7 +63,7 @@ function mesecon:get_receptor(nodename)
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end
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end
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function mesecon:get_conductor(nodename)
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function mesecon.get_conductor(nodename)
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if minetest.registered_nodes[nodename]
|
||||
and minetest.registered_nodes[nodename].mesecons
|
||||
and minetest.registered_nodes[nodename].mesecons.conductor then
|
||||
|
@ -80,52 +71,59 @@ function mesecon:get_conductor(nodename)
|
|||
end
|
||||
end
|
||||
|
||||
function mesecon:get_any_outputrules (node)
|
||||
if mesecon:is_conductor(node.name) then
|
||||
return mesecon:conductor_get_rules(node)
|
||||
elseif mesecon:is_receptor(node.name) then
|
||||
return mesecon:receptor_get_rules(node)
|
||||
function mesecon.get_any_outputrules(node)
|
||||
if not node then return nil end
|
||||
|
||||
if mesecon.is_conductor(node.name) then
|
||||
return mesecon.conductor_get_rules(node)
|
||||
elseif mesecon.is_receptor(node.name) then
|
||||
return mesecon.receptor_get_rules(node)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:get_any_inputrules (node)
|
||||
if mesecon:is_conductor(node.name) then
|
||||
return mesecon:conductor_get_rules(node)
|
||||
elseif mesecon:is_effector(node.name) then
|
||||
return mesecon:effector_get_rules(node)
|
||||
function mesecon.get_any_inputrules(node)
|
||||
if not node then return nil end
|
||||
|
||||
if mesecon.is_conductor(node.name) then
|
||||
return mesecon.conductor_get_rules(node)
|
||||
elseif mesecon.is_effector(node.name) then
|
||||
return mesecon.effector_get_rules(node)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.get_any_rules(node)
|
||||
return mesecon.mergetable(mesecon.get_any_inputrules(node) or {},
|
||||
mesecon.get_any_outputrules(node) or {})
|
||||
end
|
||||
|
||||
-- Receptors
|
||||
-- Nodes that can power mesecons
|
||||
function mesecon:is_receptor_on(nodename)
|
||||
local receptor = mesecon:get_receptor(nodename)
|
||||
function mesecon.is_receptor_on(nodename)
|
||||
local receptor = mesecon.get_receptor(nodename)
|
||||
if receptor and receptor.state == mesecon.state.on then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:is_receptor_off(nodename)
|
||||
local receptor = mesecon:get_receptor(nodename)
|
||||
function mesecon.is_receptor_off(nodename)
|
||||
local receptor = mesecon.get_receptor(nodename)
|
||||
if receptor and receptor.state == mesecon.state.off then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:is_receptor(nodename)
|
||||
local receptor = mesecon:get_receptor(nodename)
|
||||
function mesecon.is_receptor(nodename)
|
||||
local receptor = mesecon.get_receptor(nodename)
|
||||
if receptor then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:receptor_get_rules(node)
|
||||
local receptor = mesecon:get_receptor(node.name)
|
||||
function mesecon.receptor_get_rules(node)
|
||||
local receptor = mesecon.get_receptor(node.name)
|
||||
if receptor then
|
||||
local rules = receptor.rules
|
||||
if type(rules) == 'function' then
|
||||
|
@ -140,32 +138,32 @@ end
|
|||
|
||||
-- Effectors
|
||||
-- Nodes that can be powered by mesecons
|
||||
function mesecon:is_effector_on(nodename)
|
||||
local effector = mesecon:get_effector(nodename)
|
||||
function mesecon.is_effector_on(nodename)
|
||||
local effector = mesecon.get_effector(nodename)
|
||||
if effector and effector.action_off then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:is_effector_off(nodename)
|
||||
local effector = mesecon:get_effector(nodename)
|
||||
function mesecon.is_effector_off(nodename)
|
||||
local effector = mesecon.get_effector(nodename)
|
||||
if effector and effector.action_on then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:is_effector(nodename)
|
||||
local effector = mesecon:get_effector(nodename)
|
||||
function mesecon.is_effector(nodename)
|
||||
local effector = mesecon.get_effector(nodename)
|
||||
if effector then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:effector_get_rules(node)
|
||||
local effector = mesecon:get_effector(node.name)
|
||||
function mesecon.effector_get_rules(node)
|
||||
local effector = mesecon.get_effector(node.name)
|
||||
if effector then
|
||||
local rules = effector.rules
|
||||
if type(rules) == 'function' then
|
||||
|
@ -177,83 +175,168 @@ function mesecon:effector_get_rules(node)
|
|||
return mesecon.rules.default
|
||||
end
|
||||
|
||||
--Signals
|
||||
-- #######################
|
||||
-- # Signals (effectors) #
|
||||
-- #######################
|
||||
|
||||
-- Activation:
|
||||
mesecon.queue:add_function("activate", function (pos, rulename)
|
||||
local node = mesecon.get_node_force(pos)
|
||||
if not node then return end
|
||||
|
||||
local effector = mesecon.get_effector(node.name)
|
||||
|
||||
function mesecon:activate(pos, node, rulename)
|
||||
local effector = mesecon:get_effector(node.name)
|
||||
if effector and effector.action_on then
|
||||
effector.action_on (pos, node, rulename)
|
||||
effector.action_on(pos, node, rulename)
|
||||
end
|
||||
end)
|
||||
|
||||
function mesecon.activate(pos, node, rulename, depth)
|
||||
if rulename == nil then
|
||||
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
|
||||
mesecon.activate(pos, node, rule, depth + 1)
|
||||
end
|
||||
return
|
||||
end
|
||||
mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename, 1 / depth)
|
||||
end
|
||||
|
||||
function mesecon:deactivate(pos, node, rulename)
|
||||
local effector = mesecon:get_effector(node.name)
|
||||
|
||||
-- Deactivation
|
||||
mesecon.queue:add_function("deactivate", function (pos, rulename)
|
||||
local node = mesecon.get_node_force(pos)
|
||||
if not node then return end
|
||||
|
||||
local effector = mesecon.get_effector(node.name)
|
||||
|
||||
if effector and effector.action_off then
|
||||
effector.action_off (pos, node, rulename)
|
||||
effector.action_off(pos, node, rulename)
|
||||
end
|
||||
end)
|
||||
|
||||
function mesecon.deactivate(pos, node, rulename, depth)
|
||||
if rulename == nil then
|
||||
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
|
||||
mesecon.deactivate(pos, node, rule, depth + 1)
|
||||
end
|
||||
return
|
||||
end
|
||||
mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename, 1 / depth)
|
||||
end
|
||||
|
||||
function mesecon:changesignal(pos, node, rulename, newstate)
|
||||
local effector = mesecon:get_effector(node.name)
|
||||
|
||||
-- Change
|
||||
mesecon.queue:add_function("change", function (pos, rulename, changetype)
|
||||
local node = mesecon.get_node_force(pos)
|
||||
if not node then return end
|
||||
|
||||
local effector = mesecon.get_effector(node.name)
|
||||
|
||||
if effector and effector.action_change then
|
||||
effector.action_change (pos, node, rulename, newstate)
|
||||
effector.action_change(pos, node, rulename, changetype)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--Rules
|
||||
function mesecon.changesignal(pos, node, rulename, newstate, depth)
|
||||
if rulename == nil then
|
||||
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
|
||||
mesecon.changesignal(pos, node, rule, newstate, depth + 1)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
function mesecon:add_rules(name, rules)
|
||||
mesecon.rules[name] = rules
|
||||
end
|
||||
|
||||
function mesecon:get_rules(name)
|
||||
return mesecon.rules[name]
|
||||
-- Include "change" in overwritecheck so that it cannot be overwritten
|
||||
-- by "active" / "deactivate" that will be called upon the node at the same time.
|
||||
local overwritecheck = {"change", rulename}
|
||||
mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, overwritecheck, 1 / depth)
|
||||
end
|
||||
|
||||
-- Conductors
|
||||
|
||||
function mesecon:is_conductor_on(nodename)
|
||||
local conductor = mesecon:get_conductor(nodename)
|
||||
if conductor and conductor.state == mesecon.state.on then
|
||||
return true
|
||||
function mesecon.is_conductor_on(node, rulename)
|
||||
if not node then return false end
|
||||
|
||||
local conductor = mesecon.get_conductor(node.name)
|
||||
if conductor then
|
||||
if conductor.state then
|
||||
return conductor.state == mesecon.state.on
|
||||
end
|
||||
if conductor.states then
|
||||
if not rulename then
|
||||
return mesecon.getstate(node.name, conductor.states) ~= 1
|
||||
end
|
||||
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
|
||||
local binstate = mesecon.getbinstate(node.name, conductor.states)
|
||||
return mesecon.get_bit(binstate, bit)
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:is_conductor_off(nodename)
|
||||
local conductor = mesecon:get_conductor(nodename)
|
||||
if conductor and conductor.state == mesecon.state.off then
|
||||
return true
|
||||
function mesecon.is_conductor_off(node, rulename)
|
||||
if not node then return false end
|
||||
|
||||
local conductor = mesecon.get_conductor(node.name)
|
||||
if conductor then
|
||||
if conductor.state then
|
||||
return conductor.state == mesecon.state.off
|
||||
end
|
||||
if conductor.states then
|
||||
if not rulename then
|
||||
return mesecon.getstate(node.name, conductor.states) == 1
|
||||
end
|
||||
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
|
||||
local binstate = mesecon.getbinstate(node.name, conductor.states)
|
||||
return not mesecon.get_bit(binstate, bit)
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:is_conductor(nodename)
|
||||
local conductor = mesecon:get_conductor(nodename)
|
||||
function mesecon.is_conductor(nodename)
|
||||
local conductor = mesecon.get_conductor(nodename)
|
||||
if conductor then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:get_conductor_on(offstate)
|
||||
local conductor = mesecon:get_conductor(offstate)
|
||||
function mesecon.get_conductor_on(node_off, rulename)
|
||||
local conductor = mesecon.get_conductor(node_off.name)
|
||||
if conductor then
|
||||
return conductor.onstate
|
||||
if conductor.onstate then
|
||||
return conductor.onstate
|
||||
end
|
||||
if conductor.states then
|
||||
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_off))
|
||||
local binstate = mesecon.getbinstate(node_off.name, conductor.states)
|
||||
binstate = mesecon.set_bit(binstate, bit, "1")
|
||||
return conductor.states[tonumber(binstate,2)+1]
|
||||
end
|
||||
end
|
||||
return false
|
||||
return offstate
|
||||
end
|
||||
|
||||
function mesecon:get_conductor_off(onstate)
|
||||
local conductor = mesecon:get_conductor(onstate)
|
||||
function mesecon.get_conductor_off(node_on, rulename)
|
||||
local conductor = mesecon.get_conductor(node_on.name)
|
||||
if conductor then
|
||||
return conductor.offstate
|
||||
if conductor.offstate then
|
||||
return conductor.offstate
|
||||
end
|
||||
if conductor.states then
|
||||
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_on))
|
||||
local binstate = mesecon.getbinstate(node_on.name, conductor.states)
|
||||
binstate = mesecon.set_bit(binstate, bit, "0")
|
||||
return conductor.states[tonumber(binstate,2)+1]
|
||||
end
|
||||
end
|
||||
return false
|
||||
return onstate
|
||||
end
|
||||
|
||||
function mesecon:conductor_get_rules(node)
|
||||
local conductor = mesecon:get_conductor(node.name)
|
||||
function mesecon.conductor_get_rules(node)
|
||||
local conductor = mesecon.get_conductor(node.name)
|
||||
if conductor then
|
||||
local rules = conductor.rules
|
||||
if type(rules) == 'function' then
|
||||
|
@ -267,206 +350,250 @@ end
|
|||
|
||||
-- some more general high-level stuff
|
||||
|
||||
function mesecon:is_power_on(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_on(node.name) then
|
||||
function mesecon.is_power_on(pos, rulename)
|
||||
local node = mesecon.get_node_force(pos)
|
||||
if node and (mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name)) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:is_power_off(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if mesecon:is_conductor_off(node.name) or mesecon:is_receptor_off(node.name) then
|
||||
function mesecon.is_power_off(pos, rulename)
|
||||
local node = mesecon.get_node_force(pos)
|
||||
if node and (mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name)) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:turnon(pos, rulename)
|
||||
local node = minetest.get_node(pos)
|
||||
-- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`.
|
||||
-- Breadth-first search. Map is abstracted away in a voxelmanip.
|
||||
-- Follow all all conductor paths replacing conductors that were already
|
||||
-- looked at, activating / changing all effectors along the way.
|
||||
function mesecon.turnon(pos, link)
|
||||
local frontiers = {{pos = pos, link = link}}
|
||||
|
||||
if mesecon:is_conductor_off(node.name) then
|
||||
local rules = mesecon:conductor_get_rules(node)
|
||||
minetest.add_node(pos, {name = mesecon:get_conductor_on(node.name), param2 = node.param2})
|
||||
local depth = 1
|
||||
while frontiers[1] do
|
||||
local f = table.remove(frontiers, 1)
|
||||
local node = mesecon.get_node_force(f.pos)
|
||||
|
||||
for _, rule in ipairs(rules) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
local link, rulename = mesecon:rules_link(pos, np)
|
||||
if not node then
|
||||
-- Area does not exist; do nothing
|
||||
elseif mesecon.is_conductor_off(node, f.link) then
|
||||
local rules = mesecon.conductor_get_rules(node)
|
||||
|
||||
if link then
|
||||
mesecon:turnon(np, rulename)
|
||||
-- Call turnon on neighbors
|
||||
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
|
||||
local np = vector.add(f.pos, r)
|
||||
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
|
||||
table.insert(frontiers, {pos = np, link = l})
|
||||
end
|
||||
end
|
||||
|
||||
mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link))
|
||||
elseif mesecon.is_effector(node.name) then
|
||||
mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
|
||||
if mesecon.is_effector_off(node.name) then
|
||||
mesecon.activate(f.pos, node, f.link, depth)
|
||||
end
|
||||
end
|
||||
elseif mesecon:is_effector(node.name) then
|
||||
mesecon:changesignal(pos, node, rulename, mesecon.state.on)
|
||||
if mesecon:is_effector_off(node.name) then
|
||||
mesecon:activate(pos, node, rulename)
|
||||
end
|
||||
depth = depth + 1
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon:turnoff(pos, rulename)
|
||||
local node = minetest.get_node(pos)
|
||||
-- Turn on an equipotential section starting at `pos`, which outputs in the direction of `link`.
|
||||
-- Breadth-first search. Map is abstracted away in a voxelmanip.
|
||||
-- Follow all all conductor paths replacing conductors that were already
|
||||
-- looked at, deactivating / changing all effectors along the way.
|
||||
-- In case an onstate receptor is discovered, abort the process by returning false, which will
|
||||
-- cause `receptor_off` to discard all changes made in the voxelmanip.
|
||||
-- Contrary to turnon, turnoff has to cache all change and deactivate signals so that they will only
|
||||
-- be called in the very end when we can be sure that no conductor was found along the path.
|
||||
--
|
||||
-- Signal table entry structure:
|
||||
-- {
|
||||
-- pos = position of effector,
|
||||
-- node = node descriptor (name, param1 and param2),
|
||||
-- link = link the effector is connected to,
|
||||
-- depth = indicates order in which signals wire fired, higher is later
|
||||
-- }
|
||||
function mesecon.turnoff(pos, link)
|
||||
local frontiers = {{pos = pos, link = link}}
|
||||
local signals = {}
|
||||
|
||||
if mesecon:is_conductor_on(node.name) then
|
||||
local rules = mesecon:conductor_get_rules(node)
|
||||
minetest.add_node(pos, {name = mesecon:get_conductor_off(node.name), param2 = node.param2})
|
||||
local depth = 1
|
||||
while frontiers[1] do
|
||||
local f = table.remove(frontiers, 1)
|
||||
local node = mesecon.get_node_force(f.pos)
|
||||
|
||||
for _, rule in ipairs(rules) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
local link, rulename = mesecon:rules_link(pos, np)
|
||||
if not node then
|
||||
-- Area does not exist; do nothing
|
||||
elseif mesecon.is_conductor_on(node, f.link) then
|
||||
local rules = mesecon.conductor_get_rules(node)
|
||||
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
|
||||
local np = vector.add(f.pos, r)
|
||||
|
||||
if link then
|
||||
mesecon:turnoff(np, rulename)
|
||||
-- Check if an onstate receptor is connected. If that is the case,
|
||||
-- abort this turnoff process by returning false. `receptor_off` will
|
||||
-- discard all the changes that we made in the voxelmanip:
|
||||
for _, l in ipairs(mesecon.rules_link_rule_all_inverted(f.pos, r)) do
|
||||
if mesecon.is_receptor_on(mesecon.get_node_force(np).name) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- Call turnoff on neighbors
|
||||
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
|
||||
table.insert(frontiers, {pos = np, link = l})
|
||||
end
|
||||
end
|
||||
|
||||
mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link))
|
||||
elseif mesecon.is_effector(node.name) then
|
||||
table.insert(signals, {
|
||||
pos = f.pos,
|
||||
node = node,
|
||||
link = f.link,
|
||||
depth = depth
|
||||
})
|
||||
end
|
||||
elseif mesecon:is_effector(node.name) then
|
||||
mesecon:changesignal(pos, node, rulename, mesecon.state.off)
|
||||
if mesecon:is_effector_on(node.name)
|
||||
and not mesecon:is_powered(pos) then
|
||||
mesecon:deactivate(pos, node, rulename)
|
||||
depth = depth + 1
|
||||
end
|
||||
|
||||
for _, sig in ipairs(signals) do
|
||||
mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
|
||||
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
|
||||
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Get all linking inputrules of inputnode (effector or conductor) that is connected to
|
||||
-- outputnode (receptor or conductor) at position `output` and has an output in direction `rule`
|
||||
function mesecon.rules_link_rule_all(output, rule)
|
||||
local input = vector.add(output, rule)
|
||||
local inputnode = mesecon.get_node_force(input)
|
||||
local inputrules = mesecon.get_any_inputrules(inputnode)
|
||||
if not inputrules then
|
||||
return {}
|
||||
end
|
||||
local rules = {}
|
||||
|
||||
function mesecon:connected_to_receptor(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
|
||||
-- Check if input accepts from output
|
||||
if vector.equals(vector.add(input, inputrule), output) then
|
||||
table.insert(rules, inputrule)
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if conductors around are connected
|
||||
local rules = mesecon:get_any_inputrules(node)
|
||||
return rules
|
||||
end
|
||||
|
||||
-- Get all linking outputnodes of outputnode (receptor or conductor) that is connected to
|
||||
-- inputnode (effector or conductor) at position `input` and has an input in direction `rule`
|
||||
function mesecon.rules_link_rule_all_inverted(input, rule)
|
||||
local output = vector.add(input, rule)
|
||||
local outputnode = mesecon.get_node_force(output)
|
||||
local outputrules = mesecon.get_any_outputrules(outputnode)
|
||||
if not outputrules then
|
||||
return {}
|
||||
end
|
||||
local rules = {}
|
||||
|
||||
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
|
||||
if vector.equals(vector.add(output, outputrule), input) then
|
||||
table.insert(rules, mesecon.invertRule(outputrule))
|
||||
end
|
||||
end
|
||||
return rules
|
||||
end
|
||||
|
||||
function mesecon.is_powered(pos, rule)
|
||||
local node = mesecon.get_node_force(pos)
|
||||
local rules = mesecon.get_any_inputrules(node)
|
||||
if not rules then return false end
|
||||
|
||||
for _, rule in ipairs(rules) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
if mesecon:rules_link(np, pos) then
|
||||
if mesecon:find_receptor_on(np, {}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
-- List of nodes that send out power to pos
|
||||
local sourcepos = {}
|
||||
|
||||
return false
|
||||
end
|
||||
if not rule then
|
||||
for _, rule in ipairs(mesecon.flattenrules(rules)) do
|
||||
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
|
||||
for _, rname in ipairs(rulenames) do
|
||||
local np = vector.add(pos, rname)
|
||||
local nn = mesecon.get_node_force(np)
|
||||
|
||||
function mesecon:find_receptor_on(pos, checked)
|
||||
-- find out if node has already been checked (to prevent from endless loop)
|
||||
for _, cp in ipairs(checked) do
|
||||
if mesecon:cmpPos(cp, pos) then
|
||||
return false, checked
|
||||
end
|
||||
end
|
||||
|
||||
-- add current position to checked
|
||||
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z})
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if mesecon:is_receptor_on(node.name) then
|
||||
return true
|
||||
end
|
||||
|
||||
if mesecon:is_conductor(node.name) then
|
||||
local rules = mesecon:conductor_get_rules(node)
|
||||
for _, rule in ipairs(rules) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
if mesecon:rules_link(np, pos) then
|
||||
if mesecon:find_receptor_on(np, checked) then
|
||||
return true
|
||||
if (mesecon.is_conductor_on(nn, mesecon.invertRule(rname))
|
||||
or mesecon.is_receptor_on(nn.name)) then
|
||||
table.insert(sourcepos, np)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
|
||||
local outputnode = minetest.get_node(output)
|
||||
local inputnode = minetest.get_node(input)
|
||||
local outputrules = dug_outputrules or mesecon:get_any_outputrules (outputnode)
|
||||
local inputrules = mesecon:get_any_inputrules (inputnode)
|
||||
if not outputrules or not inputrules then
|
||||
return
|
||||
end
|
||||
|
||||
for _, outputrule in ipairs(outputrules) do
|
||||
-- Check if output sends to input
|
||||
if mesecon:cmpPos(mesecon:addPosRule(output, outputrule), input) then
|
||||
for _, inputrule in ipairs(inputrules) do
|
||||
-- Check if input accepts from output
|
||||
if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then
|
||||
return true, inputrule.name
|
||||
end
|
||||
else
|
||||
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
|
||||
for _, rname in ipairs(rulenames) do
|
||||
local np = vector.add(pos, rname)
|
||||
local nn = mesecon.get_node_force(np)
|
||||
if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
|
||||
or mesecon.is_receptor_on (nn.name)) then
|
||||
table.insert(sourcepos, np)
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:rules_link_anydir(pos1, pos2)
|
||||
return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1)
|
||||
end
|
||||
|
||||
function mesecon:is_powered(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local rules = mesecon:get_any_inputrules(node)
|
||||
if not rules then return false end
|
||||
|
||||
for _, rule in ipairs(rules) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
local nn = minetest.get_node(np)
|
||||
|
||||
if (mesecon:is_conductor_on (nn.name) or mesecon:is_receptor_on (nn.name))
|
||||
and mesecon:rules_link(np, pos) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
-- Return FALSE if not powered, return list of sources if is powered
|
||||
if (#sourcepos == 0) then return false
|
||||
else return sourcepos end
|
||||
end
|
||||
|
||||
--Rules rotation Functions:
|
||||
function mesecon:rotate_rules_right(rules)
|
||||
function mesecon.rotate_rules_right(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = -rule.z,
|
||||
y = rule.y,
|
||||
z = rule.x})
|
||||
x = -rule.z,
|
||||
y = rule.y,
|
||||
z = rule.x,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon:rotate_rules_left(rules)
|
||||
function mesecon.rotate_rules_left(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = rule.z,
|
||||
y = rule.y,
|
||||
z = -rule.x})
|
||||
x = rule.z,
|
||||
y = rule.y,
|
||||
z = -rule.x,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon:rotate_rules_down(rules)
|
||||
function mesecon.rotate_rules_down(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = -rule.y,
|
||||
y = rule.x,
|
||||
z = rule.z})
|
||||
x = -rule.y,
|
||||
y = rule.x,
|
||||
z = rule.z,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon:rotate_rules_up(rules)
|
||||
function mesecon.rotate_rules_up(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = rule.y,
|
||||
y = -rule.x,
|
||||
z = rule.z})
|
||||
x = rule.y,
|
||||
y = -rule.x,
|
||||
z = rule.z,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
-- Un-forceload any forceloaded mapblocks from older versions of Mesecons which
|
||||
-- used forceloading instead of VoxelManipulators.
|
||||
local BLOCKSIZE = 16
|
||||
|
||||
-- convert block hash --> node position
|
||||
local function unhash_blockpos(hash)
|
||||
return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
|
||||
end
|
||||
|
||||
local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
|
||||
for hash, _ in pairs(old_forceloaded_blocks) do
|
||||
minetest.forceload_free_block(unhash_blockpos(hash))
|
||||
end
|
||||
os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded")
|
|
@ -15,11 +15,13 @@ mesecon.rules.default =
|
|||
{x=0, y=1, z=-1},
|
||||
{x=0, y=-1, z=-1}}
|
||||
|
||||
mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.default, {{x=0, y=-2, z=0}})
|
||||
|
||||
mesecon.rules.buttonlike =
|
||||
{{x = 1, y = 0, z = 0},
|
||||
{x = 1, y = 1, z = 0},
|
||||
{x = 1, y =-1, z = 0},
|
||||
{x = 1, y =-1, z = 1},
|
||||
{x = 1, y =-1, z = 1},
|
||||
{x = 1, y =-1, z =-1},
|
||||
{x = 2, y = 0, z = 0}}
|
||||
|
||||
|
@ -28,15 +30,30 @@ mesecon.rules.flat =
|
|||
{x =-1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 0, z =-1}}
|
||||
|
||||
|
||||
mesecon.rules.alldirs =
|
||||
{{x= 1, y= 0, z= 0},
|
||||
{x=-1, y= 0, z= 0},
|
||||
{x= 0, y= 1, z= 0},
|
||||
{x= 0, y=-1, z= 0},
|
||||
{x= 0, y= 0, z= 1},
|
||||
{x= 0, y= 0, z=-1}}
|
||||
|
||||
mesecon.rules.buttonlike_get = function(node)
|
||||
local rules = mesecon.rules.buttonlike
|
||||
if node.param2 == 2 then
|
||||
rules=mesecon:rotate_rules_left(rules)
|
||||
elseif node.param2 == 3 then
|
||||
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
|
||||
elseif node.param2 == 0 then
|
||||
rules=mesecon:rotate_rules_right(rules)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
if dir.x == 1 then
|
||||
-- No action needed
|
||||
elseif dir.z == -1 then
|
||||
rules=mesecon.rotate_rules_left(rules)
|
||||
elseif dir.x == -1 then
|
||||
rules=mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
|
||||
elseif dir.z == 1 then
|
||||
rules=mesecon.rotate_rules_right(rules)
|
||||
elseif dir.y == -1 then
|
||||
rules=mesecon.rotate_rules_up(rules)
|
||||
elseif dir.y == 1 then
|
||||
rules=mesecon.rotate_rules_down(rules)
|
||||
end
|
||||
return rules
|
||||
end
|
||||
|
|
|
@ -1,28 +1,128 @@
|
|||
mesecon.on_placenode = function (pos, node)
|
||||
if mesecon:is_receptor_on(node.name) then
|
||||
mesecon:receptor_on(pos, mesecon:receptor_get_rules(node))
|
||||
elseif mesecon:is_powered(pos) then
|
||||
if mesecon:is_conductor(node.name) then
|
||||
mesecon:turnon (pos)
|
||||
mesecon:receptor_on (pos, mesecon:conductor_get_rules(node))
|
||||
else
|
||||
mesecon:changesignal(pos, node)
|
||||
mesecon:activate(pos, node)
|
||||
-- Dig and place services
|
||||
|
||||
mesecon.on_placenode = function(pos, node)
|
||||
mesecon.execute_autoconnect_hooks_now(pos, node)
|
||||
|
||||
-- Receptors: Send on signal when active
|
||||
if mesecon.is_receptor_on(node.name) then
|
||||
mesecon.receptor_on(pos, mesecon.receptor_get_rules(node))
|
||||
end
|
||||
|
||||
-- Conductors: Send turnon signal when powered or replace by respective offstate conductor
|
||||
-- if placed conductor is an onstate one
|
||||
if mesecon.is_conductor(node.name) then
|
||||
local sources = mesecon.is_powered(pos)
|
||||
if sources then
|
||||
-- also call receptor_on if itself is powered already, so that neighboring
|
||||
-- conductors will be activated (when pushing an on-conductor with a piston)
|
||||
for _, s in ipairs(sources) do
|
||||
local rule = vector.subtract(pos, s)
|
||||
mesecon.turnon(pos, rule)
|
||||
end
|
||||
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
|
||||
elseif mesecon.is_conductor_on(node) then
|
||||
minetest.swap_node(pos, {name = mesecon.get_conductor_off(node)})
|
||||
end
|
||||
end
|
||||
|
||||
-- Effectors: Send changesignal and activate or deactivate
|
||||
if mesecon.is_effector(node.name) then
|
||||
local powered_rules = {}
|
||||
local unpowered_rules = {}
|
||||
|
||||
-- for each input rule, check if powered
|
||||
for _, r in ipairs(mesecon.effector_get_rules(node)) do
|
||||
local powered = mesecon.is_powered(pos, r)
|
||||
if powered then table.insert(powered_rules, r)
|
||||
else table.insert(unpowered_rules, r) end
|
||||
|
||||
local state = powered and mesecon.state.on or mesecon.state.off
|
||||
mesecon.changesignal(pos, node, r, state, 1)
|
||||
end
|
||||
|
||||
if (#powered_rules > 0) then
|
||||
for _, r in ipairs(powered_rules) do
|
||||
mesecon.activate(pos, node, r, 1)
|
||||
end
|
||||
else
|
||||
for _, r in ipairs(unpowered_rules) do
|
||||
mesecon.deactivate(pos, node, r, 1)
|
||||
end
|
||||
end
|
||||
elseif mesecon:is_conductor_on(node.name) then
|
||||
mesecon:swap_node(pos, mesecon:get_conductor_off(node.name))
|
||||
elseif mesecon:is_effector_on (node.name) then
|
||||
mesecon:deactivate(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
mesecon.on_dignode = function (pos, node)
|
||||
if mesecon:is_conductor_on(node.name) then
|
||||
mesecon:receptor_off(pos, mesecon:conductor_get_rules(node))
|
||||
elseif mesecon:is_receptor_on(node.name) then
|
||||
mesecon:receptor_off(pos, mesecon:receptor_get_rules(node))
|
||||
mesecon.on_dignode = function(pos, node)
|
||||
if mesecon.is_conductor_on(node) then
|
||||
mesecon.receptor_off(pos, mesecon.conductor_get_rules(node))
|
||||
elseif mesecon.is_receptor_on(node.name) then
|
||||
mesecon.receptor_off(pos, mesecon.receptor_get_rules(node))
|
||||
end
|
||||
|
||||
mesecon.execute_autoconnect_hooks_queue(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_on_placenode(mesecon.on_placenode)
|
||||
minetest.register_on_dignode(mesecon.on_dignode)
|
||||
|
||||
-- Overheating service for fast circuits
|
||||
local OVERHEAT_MAX = mesecon.setting("overheat_max", 20)
|
||||
local COOLDOWN_TIME = mesecon.setting("cooldown_time", 2.0)
|
||||
local COOLDOWN_STEP = mesecon.setting("cooldown_granularity", 0.5)
|
||||
local COOLDOWN_MULTIPLIER = OVERHEAT_MAX / COOLDOWN_TIME
|
||||
local cooldown_timer = 0.0
|
||||
local object_heat = {}
|
||||
|
||||
-- returns true if heat is too high
|
||||
function mesecon.do_overheat(pos)
|
||||
local id = minetest.hash_node_position(pos)
|
||||
local heat = (object_heat[id] or 0) + 1
|
||||
object_heat[id] = heat
|
||||
if heat >= OVERHEAT_MAX then
|
||||
minetest.log("action", "Node overheats at " .. minetest.pos_to_string(pos))
|
||||
object_heat[id] = nil
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.do_cooldown(pos)
|
||||
local id = minetest.hash_node_position(pos)
|
||||
object_heat[id] = nil
|
||||
end
|
||||
|
||||
function mesecon.get_heat(pos)
|
||||
local id = minetest.hash_node_position(pos)
|
||||
return object_heat[id] or 0
|
||||
end
|
||||
|
||||
function mesecon.move_hot_nodes(moved_nodes)
|
||||
local new_heat = {}
|
||||
for _, n in ipairs(moved_nodes) do
|
||||
local old_id = minetest.hash_node_position(n.oldpos)
|
||||
local new_id = minetest.hash_node_position(n.pos)
|
||||
new_heat[new_id] = object_heat[old_id]
|
||||
object_heat[old_id] = nil
|
||||
end
|
||||
for id, heat in pairs(new_heat) do
|
||||
object_heat[id] = heat
|
||||
end
|
||||
end
|
||||
|
||||
local function global_cooldown(dtime)
|
||||
cooldown_timer = cooldown_timer + dtime
|
||||
if cooldown_timer < COOLDOWN_STEP then
|
||||
return -- don't overload the CPU
|
||||
end
|
||||
local cooldown = COOLDOWN_MULTIPLIER * cooldown_timer
|
||||
cooldown_timer = 0
|
||||
for id, heat in pairs(object_heat) do
|
||||
heat = heat - cooldown
|
||||
if heat <= 0 then
|
||||
object_heat[id] = nil -- free some RAM
|
||||
else
|
||||
object_heat[id] = heat
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.register_globalstep(global_cooldown)
|
||||
|
|
|
@ -1,4 +1,15 @@
|
|||
-- SETTINGS
|
||||
NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires
|
||||
PRESSURE_PLATE_INTERVAL = 0.04
|
||||
PISTON_MAXIMUM_PUSH = 12
|
||||
-- SETTINGS
|
||||
function mesecon.setting(setting, default)
|
||||
if type(default) == "boolean" then
|
||||
local read = minetest.setting_getbool("mesecon."..setting)
|
||||
if read == nil then
|
||||
return default
|
||||
else
|
||||
return read
|
||||
end
|
||||
elseif type(default) == "string" then
|
||||
return minetest.setting_get("mesecon."..setting) or default
|
||||
elseif type(default) == "number" then
|
||||
return tonumber(minetest.setting_get("mesecon."..setting) or default)
|
||||
end
|
||||
end
|
||||
|
|
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|
@ -1,24 +1,390 @@
|
|||
function mesecon:swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
local data = minetest.get_meta(pos):to_table()
|
||||
node.name = name
|
||||
minetest.add_node(pos, node)
|
||||
minetest.get_meta(pos):from_table(data)
|
||||
end
|
||||
|
||||
function mesecon:move_node(pos, newpos)
|
||||
function mesecon.move_node(pos, newpos)
|
||||
local node = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos):to_table()
|
||||
minetest.remove_node(pos)
|
||||
minetest.add_node(newpos, node)
|
||||
minetest.set_node(newpos, node)
|
||||
minetest.get_meta(pos):from_table(meta)
|
||||
end
|
||||
|
||||
function mesecon.flattenrules(allrules)
|
||||
--[[
|
||||
{
|
||||
{
|
||||
{xyz},
|
||||
{xyz},
|
||||
},
|
||||
{
|
||||
{xyz},
|
||||
{xyz},
|
||||
},
|
||||
}
|
||||
--]]
|
||||
if allrules[1] and
|
||||
allrules[1].x then
|
||||
return allrules
|
||||
end
|
||||
|
||||
function mesecon:addPosRule(p, r)
|
||||
return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z}
|
||||
local shallowrules = {}
|
||||
for _, metarule in ipairs( allrules) do
|
||||
for _, rule in ipairs(metarule ) do
|
||||
table.insert(shallowrules, rule)
|
||||
end
|
||||
end
|
||||
return shallowrules
|
||||
--[[
|
||||
{
|
||||
{xyz},
|
||||
{xyz},
|
||||
{xyz},
|
||||
{xyz},
|
||||
}
|
||||
--]]
|
||||
end
|
||||
|
||||
function mesecon:cmpPos(p1, p2)
|
||||
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
|
||||
function mesecon.rule2bit(findrule, allrules)
|
||||
--get the bit of the metarule the rule is in, or bit 1
|
||||
if (allrules[1] and
|
||||
allrules[1].x) or
|
||||
not findrule then
|
||||
return 1
|
||||
end
|
||||
for m,metarule in ipairs( allrules) do
|
||||
for _, rule in ipairs(metarule ) do
|
||||
if vector.equals(findrule, rule) then
|
||||
return m
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.rule2metaindex(findrule, allrules)
|
||||
--get the metarule the rule is in, or allrules
|
||||
if allrules[1].x then
|
||||
return nil
|
||||
end
|
||||
|
||||
if not(findrule) then
|
||||
return mesecon.flattenrules(allrules)
|
||||
end
|
||||
|
||||
for m, metarule in ipairs( allrules) do
|
||||
for _, rule in ipairs(metarule ) do
|
||||
if vector.equals(findrule, rule) then
|
||||
return m
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.rule2meta(findrule, allrules)
|
||||
if #allrules == 0 then return {} end
|
||||
|
||||
local index = mesecon.rule2metaindex(findrule, allrules)
|
||||
if index == nil then
|
||||
if allrules[1].x then
|
||||
return allrules
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
return allrules[index]
|
||||
end
|
||||
|
||||
function mesecon.dec2bin(n)
|
||||
local x, y = math.floor(n / 2), n % 2
|
||||
if (n > 1) then
|
||||
return mesecon.dec2bin(x)..y
|
||||
else
|
||||
return ""..y
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.getstate(nodename, states)
|
||||
for state, name in ipairs(states) do
|
||||
if name == nodename then
|
||||
return state
|
||||
end
|
||||
end
|
||||
error(nodename.." doesn't mention itself in "..dump(states))
|
||||
end
|
||||
|
||||
function mesecon.getbinstate(nodename, states)
|
||||
return mesecon.dec2bin(mesecon.getstate(nodename, states)-1)
|
||||
end
|
||||
|
||||
function mesecon.get_bit(binary,bit)
|
||||
bit = bit or 1
|
||||
local c = binary:len()-(bit-1)
|
||||
return binary:sub(c,c) == "1"
|
||||
end
|
||||
|
||||
function mesecon.set_bit(binary,bit,value)
|
||||
if value == "1" then
|
||||
if not mesecon.get_bit(binary,bit) then
|
||||
return mesecon.dec2bin(tonumber(binary,2)+math.pow(2,bit-1))
|
||||
end
|
||||
elseif value == "0" then
|
||||
if mesecon.get_bit(binary,bit) then
|
||||
return mesecon.dec2bin(tonumber(binary,2)-math.pow(2,bit-1))
|
||||
end
|
||||
end
|
||||
return binary
|
||||
|
||||
end
|
||||
|
||||
function mesecon.invertRule(r)
|
||||
return vector.multiply(r, -1)
|
||||
end
|
||||
|
||||
function mesecon.tablecopy(table) -- deep table copy
|
||||
if type(table) ~= "table" then return table end -- no need to copy
|
||||
local newtable = {}
|
||||
|
||||
for idx, item in pairs(table) do
|
||||
if type(item) == "table" then
|
||||
newtable[idx] = mesecon.tablecopy(item)
|
||||
else
|
||||
newtable[idx] = item
|
||||
end
|
||||
end
|
||||
|
||||
return newtable
|
||||
end
|
||||
|
||||
function mesecon.cmpAny(t1, t2)
|
||||
if type(t1) ~= type(t2) then return false end
|
||||
if type(t1) ~= "table" and type(t2) ~= "table" then return t1 == t2 end
|
||||
|
||||
for i, e in pairs(t1) do
|
||||
if not mesecon.cmpAny(e, t2[i]) then return false end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- does not overwrite values; number keys (ipairs) are appended, not overwritten
|
||||
function mesecon.mergetable(source, dest)
|
||||
local rval = mesecon.tablecopy(dest)
|
||||
|
||||
for k, v in pairs(source) do
|
||||
rval[k] = dest[k] or mesecon.tablecopy(v)
|
||||
end
|
||||
for i, v in ipairs(source) do
|
||||
table.insert(rval, mesecon.tablecopy(v))
|
||||
end
|
||||
|
||||
return rval
|
||||
end
|
||||
|
||||
function mesecon.register_node(name, spec_common, spec_off, spec_on)
|
||||
spec_common.drop = spec_common.drop or name .. "_off"
|
||||
spec_common.__mesecon_basename = name
|
||||
spec_on.__mesecon_state = "on"
|
||||
spec_off.__mesecon_state = "off"
|
||||
|
||||
spec_on = mesecon.mergetable(spec_common, spec_on);
|
||||
spec_off = mesecon.mergetable(spec_common, spec_off);
|
||||
|
||||
minetest.register_node(name .. "_on", spec_on)
|
||||
minetest.register_node(name .. "_off", spec_off)
|
||||
end
|
||||
|
||||
-- swap onstate and offstate nodes, returns new state
|
||||
function mesecon.flipstate(pos, node)
|
||||
local nodedef = minetest.registered_nodes[node.name]
|
||||
local newstate
|
||||
if (nodedef.__mesecon_state == "on") then newstate = "off" end
|
||||
if (nodedef.__mesecon_state == "off") then newstate = "on" end
|
||||
|
||||
minetest.swap_node(pos, {name = nodedef.__mesecon_basename .. "_" .. newstate,
|
||||
param2 = node.param2})
|
||||
|
||||
return newstate
|
||||
end
|
||||
|
||||
-- File writing / reading utilities
|
||||
local wpath = minetest.get_worldpath()
|
||||
function mesecon.file2table(filename)
|
||||
local f = io.open(wpath..DIR_DELIM..filename, "r")
|
||||
if f == nil then return {} end
|
||||
local t = f:read("*all")
|
||||
f:close()
|
||||
if t == "" or t == nil then return {} end
|
||||
return minetest.deserialize(t)
|
||||
end
|
||||
|
||||
function mesecon.table2file(filename, table)
|
||||
local f = io.open(wpath..DIR_DELIM..filename, "w")
|
||||
f:write(minetest.serialize(table))
|
||||
f:close()
|
||||
end
|
||||
|
||||
-- Block position "hashing" (convert to integer) functions for voxelmanip cache
|
||||
local BLOCKSIZE = 16
|
||||
|
||||
-- convert node position --> block hash
|
||||
local function hash_blockpos(pos)
|
||||
return minetest.hash_node_position({
|
||||
x = math.floor(pos.x/BLOCKSIZE),
|
||||
y = math.floor(pos.y/BLOCKSIZE),
|
||||
z = math.floor(pos.z/BLOCKSIZE)
|
||||
})
|
||||
end
|
||||
|
||||
-- Maps from a hashed mapblock position (as returned by hash_blockpos) to a
|
||||
-- table.
|
||||
--
|
||||
-- Contents of the table are:
|
||||
-- “vm” → the VoxelManipulator
|
||||
-- “va” → the VoxelArea
|
||||
-- “data” → the data array
|
||||
-- “param1” → the param1 array
|
||||
-- “param2” → the param2 array
|
||||
-- “dirty” → true if data has been modified
|
||||
--
|
||||
-- Nil if no VM-based transaction is in progress.
|
||||
local vm_cache = nil
|
||||
|
||||
-- Starts a VoxelManipulator-based transaction.
|
||||
--
|
||||
-- During a VM transaction, calls to vm_get_node and vm_swap_node operate on a
|
||||
-- cached copy of the world loaded via VoxelManipulators. That cache can later
|
||||
-- be committed to the real map by means of vm_commit or discarded by means of
|
||||
-- vm_abort.
|
||||
function mesecon.vm_begin()
|
||||
vm_cache = {}
|
||||
end
|
||||
|
||||
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and map data
|
||||
-- and writing back any modified areas.
|
||||
function mesecon.vm_commit()
|
||||
for hash, tbl in pairs(vm_cache) do
|
||||
if tbl.dirty then
|
||||
local vm = tbl.vm
|
||||
vm:set_data(tbl.data)
|
||||
vm:write_to_map()
|
||||
vm:update_map()
|
||||
end
|
||||
end
|
||||
vm_cache = nil
|
||||
end
|
||||
|
||||
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and throwing
|
||||
-- away any modified areas.
|
||||
function mesecon.vm_abort()
|
||||
vm_cache = nil
|
||||
end
|
||||
|
||||
-- Gets the cache entry covering a position, populating it if necessary.
|
||||
local function vm_get_or_create_entry(pos)
|
||||
local hash = hash_blockpos(pos)
|
||||
local tbl = vm_cache[hash]
|
||||
if not tbl then
|
||||
local vm = minetest.get_voxel_manip(pos, pos)
|
||||
local min_pos, max_pos = vm:get_emerged_area()
|
||||
local va = VoxelArea:new{MinEdge = min_pos, MaxEdge = max_pos}
|
||||
tbl = {vm = vm, va = va, data = vm:get_data(), param1 = vm:get_light_data(), param2 = vm:get_param2_data(), dirty = false}
|
||||
vm_cache[hash] = tbl
|
||||
end
|
||||
return tbl
|
||||
end
|
||||
|
||||
-- Gets the node at a given position during a VoxelManipulator-based
|
||||
-- transaction.
|
||||
function mesecon.vm_get_node(pos)
|
||||
local tbl = vm_get_or_create_entry(pos)
|
||||
local index = tbl.va:indexp(pos)
|
||||
local node_value = tbl.data[index]
|
||||
if node_value == core.CONTENT_IGNORE then
|
||||
return nil
|
||||
else
|
||||
local node_param1 = tbl.param1[index]
|
||||
local node_param2 = tbl.param2[index]
|
||||
return {name = minetest.get_name_from_content_id(node_value), param1 = node_param1, param2 = node_param2}
|
||||
end
|
||||
end
|
||||
|
||||
-- Sets a node’s name during a VoxelManipulator-based transaction.
|
||||
--
|
||||
-- Existing param1, param2, and metadata are left alone.
|
||||
function mesecon.vm_swap_node(pos, name)
|
||||
local tbl = vm_get_or_create_entry(pos)
|
||||
local index = tbl.va:indexp(pos)
|
||||
tbl.data[index] = minetest.get_content_id(name)
|
||||
tbl.dirty = true
|
||||
end
|
||||
|
||||
-- Gets the node at a given position, regardless of whether it is loaded or
|
||||
-- not, respecting a transaction if one is in progress.
|
||||
--
|
||||
-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into
|
||||
-- the server’s main map data cache and then accessed from there.
|
||||
--
|
||||
-- Inside a VM transaction, the transaction’s VM cache is used.
|
||||
function mesecon.get_node_force(pos)
|
||||
if vm_cache then
|
||||
return mesecon.vm_get_node(pos)
|
||||
else
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
if node == nil then
|
||||
-- Node is not currently loaded; use a VoxelManipulator to prime
|
||||
-- the mapblock cache and try again.
|
||||
minetest.get_voxel_manip(pos, pos)
|
||||
node = minetest.get_node_or_nil(pos)
|
||||
end
|
||||
return node
|
||||
end
|
||||
end
|
||||
|
||||
-- Swaps the node at a given position, regardless of whether it is loaded or
|
||||
-- not, respecting a transaction if one is in progress.
|
||||
--
|
||||
-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into
|
||||
-- the server’s main map data cache and then accessed from there.
|
||||
--
|
||||
-- Inside a VM transaction, the transaction’s VM cache is used.
|
||||
--
|
||||
-- This function can only be used to change the node’s name, not its parameters
|
||||
-- or metadata.
|
||||
function mesecon.swap_node_force(pos, name)
|
||||
if vm_cache then
|
||||
return mesecon.vm_swap_node(pos, name)
|
||||
else
|
||||
-- This serves to both ensure the mapblock is loaded and also hand us
|
||||
-- the old node table so we can preserve param2.
|
||||
local node = mesecon.get_node_force(pos)
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
-- Autoconnect Hooks
|
||||
-- Nodes like conductors may change their appearance and their connection rules
|
||||
-- right after being placed or after being dug, e.g. the default wires use this
|
||||
-- to automatically connect to linking nodes after placement.
|
||||
-- After placement, the update function will be executed immediately so that the
|
||||
-- possibly changed rules can be taken into account when recalculating the circuit.
|
||||
-- After digging, the update function will be queued and executed after
|
||||
-- recalculating the circuit. The update function must take care of updating the
|
||||
-- node at the given position itself, but also all of the other nodes the given
|
||||
-- position may have (had) a linking connection to.
|
||||
mesecon.autoconnect_hooks = {}
|
||||
|
||||
-- name: A unique name for the hook, e.g. "foowire". Used to name the actionqueue function.
|
||||
-- fct: The update function with parameters function(pos, node)
|
||||
function mesecon.register_autoconnect_hook(name, fct)
|
||||
mesecon.autoconnect_hooks[name] = fct
|
||||
mesecon.queue:add_function("autoconnect_hook_"..name, fct)
|
||||
end
|
||||
|
||||
function mesecon.execute_autoconnect_hooks_now(pos, node)
|
||||
for _, fct in pairs(mesecon.autoconnect_hooks) do
|
||||
fct(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.execute_autoconnect_hooks_queue(pos, node)
|
||||
for name in pairs(mesecon.autoconnect_hooks) do
|
||||
mesecon.queue:add_action(pos, "autoconnect_hook_"..name, {node})
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,269 +0,0 @@
|
|||
-- naming scheme: wire:(xp)(zp)(xm)(zm)_on/off
|
||||
-- The conditions in brackets define whether there is a mesecon at that place or not
|
||||
-- 1 = there is one; 0 = there is none
|
||||
-- y always means y+
|
||||
|
||||
box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/64, 1/16} -- filler for curves and straight lines
|
||||
box_bump1 = { -3/16, -.5, -3/16, 3/16, -.5+1/64, 3/16 } -- filler for redstone dust “dot”
|
||||
|
||||
box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/64, 1/16}
|
||||
box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/64, 8/16}
|
||||
box_xm = {-8/16, -.5, -1/16, -1/16, -.5+1/64, 1/16}
|
||||
box_zm = {-1/16, -.5, -8/16, 1/16, -.5+1/64, -1/16}
|
||||
|
||||
box_xpy = {.5-1/16, -.5+1/64, -1/16, .5, .4999+1/64, 1/16}
|
||||
box_zpy = {-1/16, -.5+1/64, .5-1/16, 1/16, .4999+1/64, .5}
|
||||
box_xmy = {-.5, -.5+1/64, -1/16, -.5+1/16, .4999+1/64, 1/16}
|
||||
box_zmy = {-1/16, -.5+1/64, -.5, 1/16, .4999+1/64, -.5+1/16}
|
||||
|
||||
-- Registering the wires
|
||||
|
||||
for xp=0, 1 do
|
||||
for zp=0, 1 do
|
||||
for xm=0, 1 do
|
||||
for zm=0, 1 do
|
||||
for xpy=0, 1 do
|
||||
for zpy=0, 1 do
|
||||
for xmy=0, 1 do
|
||||
for zmy=0, 1 do
|
||||
if (xpy == 1 and xp == 0) or (zpy == 1 and zp == 0)
|
||||
or (xmy == 1 and xm == 0) or (zmy == 1 and zm == 0) then break end
|
||||
|
||||
local groups
|
||||
local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
|
||||
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
|
||||
|
||||
local wirehelp
|
||||
local longdesc
|
||||
local usagehelp
|
||||
if nodeid == "00000000" then
|
||||
groups = {dig_immediate = 3, mesecon_conductor_craftable = 1, attached_node = 1, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1}
|
||||
wiredesc = "Redstone"
|
||||
wirehelp = nodeid == "00000000"
|
||||
if wirehelp then
|
||||
longdesc = [[Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on trail the ground as a trail.
|
||||
A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.
|
||||
Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.]]
|
||||
usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.
|
||||
|
||||
Read the help entries on the other redstone components to learn how redstone components interact.]]
|
||||
end
|
||||
else
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1, attached_node = 1, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1}
|
||||
wiredesc = "Redstone Trail (ID: "..nodeid..")"
|
||||
wirehelp = false
|
||||
end
|
||||
|
||||
local nodebox = {}
|
||||
local adjx = false
|
||||
local adjz = false
|
||||
if xp == 1 then table.insert(nodebox, box_xp) adjx = true end
|
||||
if zp == 1 then table.insert(nodebox, box_zp) adjz = true end
|
||||
if xm == 1 then table.insert(nodebox, box_xm) adjx = true end
|
||||
if zm == 1 then table.insert(nodebox, box_zm) adjz = true end
|
||||
if xpy == 1 then table.insert(nodebox, box_xpy) end
|
||||
if zpy == 1 then table.insert(nodebox, box_zpy) end
|
||||
if xmy == 1 then table.insert(nodebox, box_xmy) end
|
||||
if zmy == 1 then table.insert(nodebox, box_zmy) end
|
||||
|
||||
local ratio_off = 128
|
||||
local ratio_on = 192
|
||||
local crossing_off = "(redstone_redstone_dust_dot.png^redstone_redstone_dust_line0.png^(redstone_redstone_dust_line1.png^[transformR90))^[colorize:#FF0000:"..ratio_off
|
||||
local crossing_on = "(redstone_redstone_dust_dot.png^redstone_redstone_dust_line0.png^(redstone_redstone_dust_line1.png^[transformR90))^[colorize:#FF0000:"..ratio_on
|
||||
local straight0_off = "redstone_redstone_dust_line0.png^[colorize:#FF0000:"..ratio_off
|
||||
local straight0_on = "redstone_redstone_dust_line0.png^[colorize:#FF0000:"..ratio_on
|
||||
local straight1_off = "redstone_redstone_dust_line0.png^[colorize:#FF0000:"..ratio_off
|
||||
local straight1_on = "redstone_redstone_dust_line0.png^[colorize:#FF0000:"..ratio_on
|
||||
local dot_off = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_off
|
||||
local dot_on = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_on
|
||||
|
||||
if nodeid == "00000000" then
|
||||
-- Non-connected redstone wire
|
||||
nodebox = {-8/16, -.5, -8/16, 8/16, -.5+1/16, 8/16}
|
||||
-- “Dot” texture
|
||||
tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" }
|
||||
tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" }
|
||||
elseif adjx and adjz and (xp + zp + xm + zm > 2) then
|
||||
-- Connected redstone wire (crossing or t-junction)
|
||||
table.insert(nodebox, box_bump1)
|
||||
tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, }
|
||||
tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
|
||||
else
|
||||
-- Connected redstone wire (straight line or curve)
|
||||
table.insert(nodebox, box_center)
|
||||
tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, }
|
||||
tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
|
||||
end
|
||||
|
||||
minetest.register_node("mesecons:wire_"..nodeid.."_off", {
|
||||
description = "Redstone",
|
||||
_doc_items_create_entry = wirehelp,
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usagehelp,
|
||||
drawtype = "nodebox",
|
||||
tiles = tiles_off,
|
||||
is_ground_content = false,
|
||||
-- inventory_image = "wires_inv.png",
|
||||
-- wield_image = "wires_inv.png",
|
||||
inventory_image = "redstone_redstone_dust.png",
|
||||
wield_image = "redstone_redstone_dust.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5}
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = nodebox
|
||||
},
|
||||
groups = groups,
|
||||
walkable = false,
|
||||
stack_max = 64,
|
||||
drop = "mesecons:wire_00000000_off",
|
||||
mesecons = {conductor={
|
||||
state = mesecon.state.off,
|
||||
onstate = "mesecons:wire_"..nodeid.."_on"
|
||||
}},
|
||||
sounds = mcl_sounds.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons:wire_"..nodeid.."_on", {
|
||||
description = "Redstone (Powered)",
|
||||
_doc_items_create_entry = false,
|
||||
drawtype = "nodebox",
|
||||
tiles = tiles_on,
|
||||
is_ground_content = false,
|
||||
-- inventory_image = "wires_inv.png",
|
||||
-- wield_image = "wires_inv.png",
|
||||
inventory_image = "redstone_redstone_dust.png",
|
||||
wield_image = "redstone_redstone_dust.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5}
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = nodebox
|
||||
},
|
||||
groups = {dig_immediate = 3, mesecon = 2, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1, attached_node = 1, not_in_creative_inventory = 1},
|
||||
walkable = false,
|
||||
stack_max = 64,
|
||||
drop = "mesecons:wire_00000000_off",
|
||||
mesecons = {conductor={
|
||||
state = mesecon.state.on,
|
||||
offstate = "mesecons:wire_"..nodeid.."_off"
|
||||
}},
|
||||
sounds = mcl_sounds.node_sound_defaults(),
|
||||
})
|
||||
|
||||
-- Add Help entry aliases for e.g. making it identifiable by the lookup tool [doc_identifier]
|
||||
if minetest.get_modpath("doc") then
|
||||
if nodeid ~= "00000000" then
|
||||
doc.add_entry_alias("nodes", "mesecons:wire_00000000_off", "nodes", "mesecons:wire_"..nodeid.."_off")
|
||||
end
|
||||
doc.add_entry_alias("nodes", "mesecons:wire_00000000_off", "nodes", "mesecons:wire_"..nodeid.."_on")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Updating the wires:
|
||||
-- Place the right connection wire
|
||||
|
||||
local update_on_place_dig = function (pos, node)
|
||||
if minetest.registered_nodes[node.name]
|
||||
and minetest.registered_nodes[node.name].mesecons then
|
||||
mesecon:update_autoconnect(pos)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_placenode(update_on_place_dig)
|
||||
minetest.register_on_dignode(update_on_place_dig)
|
||||
|
||||
function mesecon:update_autoconnect(pos, secondcall, replace_old)
|
||||
local xppos = {x=pos.x+1, y=pos.y, z=pos.z}
|
||||
local zppos = {x=pos.x, y=pos.y, z=pos.z+1}
|
||||
local xmpos = {x=pos.x-1, y=pos.y, z=pos.z}
|
||||
local zmpos = {x=pos.x, y=pos.y, z=pos.z-1}
|
||||
|
||||
local xpympos = {x=pos.x+1, y=pos.y-1, z=pos.z}
|
||||
local zpympos = {x=pos.x, y=pos.y-1, z=pos.z+1}
|
||||
local xmympos = {x=pos.x-1, y=pos.y-1, z=pos.z}
|
||||
local zmympos = {x=pos.x, y=pos.y-1, z=pos.z-1}
|
||||
|
||||
local xpypos = {x=pos.x+1, y=pos.y+1, z=pos.z}
|
||||
local zpypos = {x=pos.x, y=pos.y+1, z=pos.z+1}
|
||||
local xmypos = {x=pos.x-1, y=pos.y+1, z=pos.z}
|
||||
local zmypos = {x=pos.x, y=pos.y+1, z=pos.z-1}
|
||||
|
||||
if secondcall == nil then
|
||||
mesecon:update_autoconnect(xppos, true)
|
||||
mesecon:update_autoconnect(zppos, true)
|
||||
mesecon:update_autoconnect(xmpos, true)
|
||||
mesecon:update_autoconnect(zmpos, true)
|
||||
|
||||
mesecon:update_autoconnect(xpypos, true)
|
||||
mesecon:update_autoconnect(zpypos, true)
|
||||
mesecon:update_autoconnect(xmypos, true)
|
||||
mesecon:update_autoconnect(zmypos, true)
|
||||
|
||||
mesecon:update_autoconnect(xpympos, true)
|
||||
mesecon:update_autoconnect(zpympos, true)
|
||||
mesecon:update_autoconnect(xmympos, true)
|
||||
mesecon:update_autoconnect(zmympos, true)
|
||||
end
|
||||
|
||||
local nodename = minetest.get_node(pos).name
|
||||
if string.find(nodename, "mesecons:wire_") == nil and not replace_old then return nil end
|
||||
|
||||
if mesecon:rules_link_anydir(pos, xppos) then xp = 1 else xp = 0 end
|
||||
if mesecon:rules_link_anydir(pos, xmpos) then xm = 1 else xm = 0 end
|
||||
if mesecon:rules_link_anydir(pos, zppos) then zp = 1 else zp = 0 end
|
||||
if mesecon:rules_link_anydir(pos, zmpos) then zm = 1 else zm = 0 end
|
||||
|
||||
if mesecon:rules_link_anydir(pos, xpympos) then xp = 1 end
|
||||
if mesecon:rules_link_anydir(pos, xmympos) then xm = 1 end
|
||||
if mesecon:rules_link_anydir(pos, zpympos) then zp = 1 end
|
||||
if mesecon:rules_link_anydir(pos, zmympos) then zm = 1 end
|
||||
|
||||
if mesecon:rules_link_anydir(pos, xpypos) then xpy = 1 else xpy = 0 end
|
||||
if mesecon:rules_link_anydir(pos, zpypos) then zpy = 1 else zpy = 0 end
|
||||
if mesecon:rules_link_anydir(pos, xmypos) then xmy = 1 else xmy = 0 end
|
||||
if mesecon:rules_link_anydir(pos, zmypos) then zmy = 1 else zmy = 0 end
|
||||
|
||||
if xpy == 1 then xp = 1 end
|
||||
if zpy == 1 then zp = 1 end
|
||||
if xmy == 1 then xm = 1 end
|
||||
if zmy == 1 then zm = 1 end
|
||||
|
||||
local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
|
||||
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
|
||||
|
||||
|
||||
if string.find(nodename, "_off") ~= nil then
|
||||
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_off"})
|
||||
else
|
||||
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_on" })
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_alias("mesecons:redstone", "mesecons:wire_00000000_off")
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mesecons:redstone",
|
||||
recipe = "mcl_core:stone_with_redstone",
|
||||
cooktime = 10,
|
||||
})
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue