Move eternal fire ignition code to the actual node
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parent
c6a471e5a7
commit
b4f1d2c521
4 changed files with 52 additions and 47 deletions
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@ -563,6 +563,26 @@ minetest.register_node("mcl_core:bedrock", {
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drop = '',
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_mcl_blast_resistance = 18000000,
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_mcl_hardness = -1,
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-- Eternal fire on top of bedrock, if in the End dimension
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after_destruct = function(pos)
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pos.y = pos.y + 1
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if minetest.get_node(pos).name == "mcl_fire:eternal_fire" then
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minetest.remove_node(pos)
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end
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end,
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_on_ignite = function(player, pointed_thing)
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local pos = pointed_thing.under
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local _, dim = mcl_util.y_to_layer(pos.y)
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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local fn = minetest.get_node(flame_pos)
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if dim == "end" and fn.name == "air" and not minetest.is_protected(flame_pos, "fire") and pointed_thing.under.y < pointed_thing.above.y then
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minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"})
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return true
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else
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return false
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end
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end,
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})
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minetest.register_node("mcl_core:cobble", {
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