Move eternal fire ignition code to the actual node
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c6a471e5a7
commit
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4 changed files with 52 additions and 47 deletions
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@ -1,5 +1,4 @@
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mcl_core
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mcl_util
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mcl_sounds
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mcl_nether?
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mcl_portals?
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@ -74,9 +74,11 @@ minetest.register_node("mcl_fire:fire", {
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sounds = {},
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-- Turn into eternal fire on special blocks, light Nether portal (if possible), start burning timer
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on_construct = function(pos)
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local under = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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local bpos = {x=pos.x, y=pos.y-1, z=pos.z}
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local under = minetest.get_node(bpos).name
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if under == "mcl_nether:magma" or under == "mcl_nether:netherrack" then
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local _, dim = mcl_util.y_to_layer(bpos.y)
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if under == "mcl_nether:magma" or under == "mcl_nether:netherrack" or (under == "mcl_core:bedrock" and dim == "end") then
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minetest.swap_node(pos, {name = "mcl_fire:eternal_fire"})
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end
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@ -391,50 +393,6 @@ else -- Fire enabled
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end
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-- Spawn eternal fire when fire starts on netherrack or magma block.
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-- Also on bedrock when it's in the end.
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local eternal_override = {
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after_destruct = function(pos, oldnode)
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pos.y = pos.y + 1
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if minetest.get_node(pos).name == "mcl_fire:eternal_fire" then
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minetest.remove_node(pos)
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end
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end,
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_on_ignite = function(player, pointed_thing)
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local pos = pointed_thing.under
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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local fn = minetest.get_node(flame_pos)
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if fn.name == "air" and not minetest.is_protected(flame_pos, "fire") and pointed_thing.under.y < pointed_thing.above.y then
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minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"})
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return true
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else
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return false
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end
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end,
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}
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local eternal_override_end = {
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after_destruct = eternal_override.after_destruct,
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_on_ignite = function(player, pointed_thing)
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local pos = pointed_thing.under
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local _, dim = mcl_util.y_to_layer(pos.y)
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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local fn = minetest.get_node(flame_pos)
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if dim == "end" and fn.name == "air" and not minetest.is_protected(flame_pos, "fire") and pointed_thing.under.y < pointed_thing.above.y then
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minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"})
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return true
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else
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return false
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end
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end,
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}
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minetest.override_item("mcl_core:bedrock", eternal_override_end)
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if minetest.get_modpath("mcl_nether") then
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minetest.override_item("mcl_nether:netherrack", eternal_override)
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minetest.override_item("mcl_nether:magma", eternal_override)
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end
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-- Set pointed_thing on (normal) fire
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mcl_fire.set_fire = function(pointed_thing)
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local n = minetest.get_node(pointed_thing.above)
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