Use new player attribute API for bed spawns

This commit is contained in:
Wuzzy 2017-06-06 19:05:28 +02:00
parent 9f683542af
commit b6ee94f9b2
3 changed files with 2 additions and 68 deletions

View file

@ -149,7 +149,7 @@ function mcl_beds.on_rightclick(pos, player)
-- move to bed
if not mcl_beds.player[name] then
lay_down(player, ppos, pos)
mcl_beds.set_spawns() -- save respawn positions when entering bed
player:set_attribute("mcl_beds:spawn", minetest.pos_to_string(player:getpos())) -- save respawn position when entering bed
else
lay_down(player, nil, nil, false)
end
@ -178,8 +178,7 @@ end
if enable_respawn then
-- respawn player at bed if enabled and valid position is found
minetest.register_on_respawnplayer(function(player)
local name = player:get_player_name()
local pos = mcl_beds.spawn[name]
local pos = minetest.string_to_pos(player:get_attribute("mcl_beds:spawn"))
if pos then
player:setpos(pos)
return true