Use new player attribute API for bed spawns
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3 changed files with 2 additions and 68 deletions
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@ -149,7 +149,7 @@ function mcl_beds.on_rightclick(pos, player)
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-- move to bed
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if not mcl_beds.player[name] then
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lay_down(player, ppos, pos)
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mcl_beds.set_spawns() -- save respawn positions when entering bed
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player:set_attribute("mcl_beds:spawn", minetest.pos_to_string(player:getpos())) -- save respawn position when entering bed
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else
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lay_down(player, nil, nil, false)
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end
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@ -178,8 +178,7 @@ end
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if enable_respawn then
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-- respawn player at bed if enabled and valid position is found
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minetest.register_on_respawnplayer(function(player)
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local name = player:get_player_name()
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local pos = mcl_beds.spawn[name]
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local pos = minetest.string_to_pos(player:get_attribute("mcl_beds:spawn"))
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if pos then
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player:setpos(pos)
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return true
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