Adjust stack sizes of many items

This commit is contained in:
Wuzzy 2017-01-16 23:34:40 +01:00
parent b6575ab192
commit b73ba9b270
9 changed files with 13 additions and 16 deletions

View file

@ -48,7 +48,7 @@ function doors:register_door(name, def)
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
stack_max = 1,
stack_max = 64,
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return itemstack
@ -298,7 +298,6 @@ end
doors:register_door("doors:door_wood", {
description = "Oak Door",
inventory_image = "door_wood.png",
stack_max = 16,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
@ -318,7 +317,6 @@ minetest.register_craft({
doors:register_door("doors:door_acacia", {
description = "Acacia Door",
inventory_image = "door_acacia.png",
stack_max = 16,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_acacia_b.png", "door_brown.png"},
tiles_top = {"door_acacia_a.png", "door_brown.png"},
@ -337,7 +335,6 @@ minetest.register_craft({
--- birch Door --
doors:register_door("doors:door_birch", {
description = "Birch Door",
stack_max = 16,
inventory_image = "door_birch.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_birch_b.png", "door_brown.png"},
@ -358,7 +355,6 @@ minetest.register_craft({
doors:register_door("doors:door_dark_oak", {
description = "Dark Oak Door",
inventory_image = "door_dark_oak.png",
stack_max = 16,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"},
tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
@ -377,7 +373,6 @@ minetest.register_craft({
--- jungle Door --
doors:register_door("doors:door_jungle", {
description = "Jungle Door",
stack_max = 16,
inventory_image = "door_jungle.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_jungle_b.png", "door_brown.png"},
@ -397,7 +392,6 @@ minetest.register_craft({
--- spruce Door --
doors:register_door("doors:door_spruce", {
description = "Spruce Door",
stack_max = 16,
inventory_image = "door_spruce.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_spruce_b.png", "door_brown.png"},
@ -448,7 +442,6 @@ minetest.register_craft({
--- Door in Iron ---
doors:register_door("doors:door_steel", {
description = "Iron Door",
stack_max = 16,
inventory_image = "door_steel.png",
groups = {snappy=1,cracky=1,level=2,door=1,mesecon_effector_on=1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
@ -508,7 +501,7 @@ minetest.register_node("doors:trapdoor", {
tiles = {"door_trapdoor.png", "door_trapdoor.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png"},
is_ground_content = false,
paramtype = "light",
stack_max = 16,
stack_max = 64,
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,flammable=2,door=1},
sounds = default.node_sound_wood_defaults(),
@ -556,7 +549,6 @@ minetest.register_node("doors:trapdoor_open", {
paramtype = "light",
paramtype2 = "facedir",
pointable = true,
stack_max = 0,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,flammable=2,door=1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor",
@ -633,7 +625,7 @@ minetest.register_node("doors:iron_trapdoor", {
tiles = {"iron_trapdoor.png", "iron_trapdoor.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png"},
paramtype = "light",
is_ground_content = false,
stack_max = 16,
stack_max = 64,
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,flammable=0,door=1},
sounds = default.node_sound_wood_defaults(),
@ -678,7 +670,6 @@ minetest.register_node("doors:iron_trapdoor_open", {
paramtype2 = "facedir",
is_ground_content = false,
pointable = true,
stack_max = 0,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=0,door=1,mesecon_effector_on=1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:iron_trapdoor",