Add falling node variants of seagrass
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API.md
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API.md
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@ -21,6 +21,7 @@ All nodes can have these fields:
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* `_mcl_hardness`: Hardness of the block, ranges from 0 to infinity (represented by -1). Determines digging times. Default: 0
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* `_mcl_blast_resistance`: How well this block blocks and resists explosions. Default: 0
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* `_mcl_falling_node_alternative`: If set to an itemstring, the node will turn into this node before it starts to fall.
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* `_mcl_after_falling(pos)`: Called after a falling node finished falling and turned into a node.
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Use the `mcl_sounds` mod for the sounds.
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