Rename: playerplus→mcl_playerplus, drop compat.

This commit is contained in:
Wuzzy 2017-05-23 00:52:31 +02:00
parent 632ebd6389
commit b8cc752e79
10 changed files with 58 additions and 57 deletions

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# PlayerPlus mod for MineClone 2
## Features
- Hurt players touching cacti (0.5 hearts / 0.5s)
- Suffocation: Hurt players who have their head inside a solid block (0.5 hearts / 0.5s)
- Exhaustion for swimming and jumping
- Particle effects
Suffocation *not* dealt to player with the `noclip` privilege.
## Notes
This mod is based on PlayerPlus [`playerplus`] by TenPlus1. It is now
very different than the original, no compability is intended.
## API
Every half second the mod checks which node the player is standing on, which
node is at foot and head level and stores inside a global table to be used by mods:
- `mcl_playerplus[name].node_stand`
- `mcl_playerplus[name].node_stand_below`
- `mcl_playerplus[name].node_foot`
- `mcl_playerplus[name].node_head`
Setting the group `disable_suffocation=1` disables suffocation for nodes which
would otherwise deal suffocation damage.
## License
WTFPL.

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mcl_init
mcl_util
mcl_core
mcl_particles
mcl_hunger
3d_armor?

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Hurts players touching a cactus and when with the head inside solid blocks.

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-- Player state for public API
mcl_playerplus = {}
-- Internal player state
local mcl_playerplus_internal = {}
-- get node but use fallback for nil or unknown
local function node_ok(pos, fallback)
fallback = fallback or "air"
local node = minetest.get_node_or_nil(pos)
if not node then
return fallback
end
if minetest.registered_nodes[node.name] then
return node.name
end
return fallback
end
local armor_mod = minetest.get_modpath("3d_armor")
local def = {}
local time = 0
local get_player_nodes = function(player_pos)
local work_pos = table.copy(player_pos)
-- what is around me?
work_pos.y = work_pos.y - 0.1 -- standing on
local node_stand = node_ok(work_pos)
local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
work_pos.y = work_pos.y + 1.5 -- head level
local node_head = node_ok(work_pos)
work_pos.y = work_pos.y - 1.2 -- feet level
local node_feet = node_ok(work_pos)
return node_stand, node_stand_below, node_head, node_feet
end
minetest.register_globalstep(function(dtime)
time = time + dtime
-- Update jump status immediately since we need this info in real time.
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
for _,player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if mcl_playerplus_internal[name].jump_cooldown > 0 then
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
end
if player:get_player_control().jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
local pos = player:getpos()
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
-- Cause buggy exhaustion for jumping
--[[ Checklist we check to know the player *actually* jumped:
* Not on or in liquid
* Not on or at climbable
* On walkable
* Not on disable_jump
FIXME: This code is pretty hacky and it is possible to miss some jumps or detect false
jumps because of delays, rounding errors, etc.
What this code *really* needs is some kind of jumping callback which this engine lacks
as of 0.4.15.
]]
if minetest.get_item_group(node_feet, "liquid") == 0 and
minetest.get_item_group(node_stand, "liquid") == 0 and
not minetest.registered_nodes[node_feet].climbable and
not minetest.registered_nodes[node_stand].climbable and
(minetest.registered_nodes[node_stand].walkable or minetest.registered_nodes[node_stand_below].walkable)
and minetest.get_item_group(node_stand, "disable_jump") == 0
and minetest.get_item_group(node_stand_below, "disable_jump") == 0 then
-- Cause exhaustion for jumping
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
-- Reset cooldown timer
mcl_playerplus_internal[name].jump_cooldown = 0.45
end
end
end
-- Run the rest of the code every 0.5 seconds
if time < 0.5 then
return
end
-- reset time for next check
-- FIXME: Make sure a regular check interval applies
time = 0
-- check players
for _,player in pairs(minetest.get_connected_players()) do
-- who am I?
local name = player:get_player_name()
-- where am I?
local pos = player:getpos()
-- what is around me?
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
mcl_playerplus[name].node_stand = node_stand
mcl_playerplus[name].node_stand_below = node_stand_below
mcl_playerplus[name].node_head = node_head
mcl_playerplus[name].node_feet = node_feet
-- set defaults
def.speed = 1
def.jump = 1
def.gravity = 1
-- is 3d_armor mod active? if so make armor physics default
if armor_mod and armor and armor.def then
-- get player physics from armor
def.speed = armor.def[name].speed or 1
def.jump = armor.def[name].jump or 1
def.gravity = armor.def[name].gravity or 1
end
-- standing on soul sand? if so walk slower
if mcl_playerplus[name].node_stand == "mcl_nether:soul_sand" then
-- TODO: Tweak walk speed
-- TODO: Also slow down mobs
-- FIXME: This whole speed thing is a giant hack. We need a proper framefork for cleanly handling player speeds
local below = mcl_playerplus[name].node_stand_below
if below == "mcl_core:ice" or below == "mcl_core:packed_ice" or below == "mcl_core:slimeblock" then
def.speed = def.speed - 0.9
else
def.speed = def.speed - 0.6
end
end
-- set player physics
-- TODO: Resolve conflict
player:set_physics_override(def.speed, def.jump, def.gravity)
-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
-- without group disable_suffocation=1)
local ndef = minetest.registered_nodes[mcl_playerplus[name].node_head]
if (ndef.walkable == nil or ndef.walkable == true)
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
and (ndef.node_box == nil or ndef.node_box.type == "regular")
and (ndef.groups.disable_suffocation ~= 1)
and (ndef.groups.opaque == 1)
-- Check privilege, too
and (not minetest.check_player_privs(name, {noclip = true})) then
if player:get_hp() > 0 then
player:set_hp(player:get_hp() - 1)
end
end
-- am I near a cactus?
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus")
if near then
-- am I touching the cactus? if so it hurts
for _,object in pairs(minetest.get_objects_inside_radius(near, 1.1)) do
if object:get_hp() > 0 then
object:set_hp(object:get_hp() - 1)
if object:is_player() then
mcl_hunger.exhaust(object:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
end
end
end
end
-- Apply black sky in the Void and deal Void damage
if pos.y < mcl_vars.mg_bedrock_overworld_max then
-- Player reached the void, set black sky box
player:set_sky("#000000", "plain")
-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
-- There should be a real skybox API.
end
local void, void_deadly = mcl_util.is_in_void(pos)
if void_deadly then
-- Player is deep into the void, deal void damage
if player:get_hp() > 0 then
player:set_hp(player:get_hp() - 4)
end
end
--[[ Swimming: Cause exhaustion.
NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
Head alone does not count. We respect that for now. ]]
if minetest.get_item_group(mcl_playerplus[name].node_feet, "liquid") ~= 0 or
minetest.get_item_group(mcl_playerplus[name].node_stand, "liquid") ~= 0 then
local lastPos = mcl_playerplus_internal[name].lastPos
if lastPos then
local dist = vector.distance(lastPos, pos)
mcl_playerplus_internal[name].swimDistance = mcl_playerplus_internal[name].swimDistance + dist
if mcl_playerplus_internal[name].swimDistance >= 1 then
local superficial = math.floor(mcl_playerplus_internal[name].swimDistance)
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_SWIM * superficial)
mcl_playerplus_internal[name].swimDistance = mcl_playerplus_internal[name].swimDistance - superficial
end
end
end
-- Underwater: Spawn bubble particles
if minetest.get_item_group(mcl_playerplus[name].node_head, "water") ~= 0 then
minetest.add_particlespawner({
amount = 10,
time = 0.15,
minpos = { x = -0.25, y = 0.3, z = -0.25 },
maxpos = { x = 0.25, y = 0.7, z = 0.75 },
attached = player,
minvel = {x = -0.2, y = 0, z = -0.2},
maxvel = {x = 0.5, y = 0, z = 0.5},
minacc = {x = -0.4, y = 4, z = -0.4},
maxacc = {x = 0.5, y = 1, z = 0.5},
minexptime = 0.3,
maxexptime = 0.8,
minsize = 0.7,
maxsize = 2.4,
texture = "mcl_particles_bubble.png"
})
end
-- Show positions of barriers when player is wielding a barrier
if player:get_wielded_item():get_name() == "mcl_core:barrier" then
local pos = vector.round(player:getpos())
local r = 8
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map({x=pos.x-r, y=pos.y-r, z=pos.z-r}, {x=pos.x+r, y=pos.y+r, z=pos.z+r})
local area = VoxelArea:new{
MinEdge = emin,
MaxEdge = emax,
}
local data = vm:get_data()
for x=pos.x-r, pos.x+r do
for y=pos.y-r, pos.y+r do
for z=pos.z-r, pos.z+r do
local vi = area:indexp(pos)
local node = minetest.get_name_from_content_id(data[vi])
if minetest.get_node({x=x,y=y,z=z}).name == "mcl_core:barrier" then
minetest.add_particle({
pos = {x=x, y=y, z=z},
expirationtime = 1,
size = 8,
texture = "default_barrier.png",
playername = name
})
end
end
end
end
end
-- Update internal values
mcl_playerplus_internal[name].lastPos = pos
end
end)
-- set to blank on join (for 3rd party mods)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
mcl_playerplus[name] = {
node_head = "",
node_feet = "",
node_stand = "",
node_stand_below = "",
}
mcl_playerplus_internal[name] = {
lastPos = nil,
swimDistance = 0,
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
}
end)
-- clear when player leaves
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
mcl_playerplus[name] = nil
mcl_playerplus_internal[name] = nil
end)

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The MIT License (MIT)
Copyright (c) 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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name = mcl_playerplus