Fix biome ores being generated in all biomes

This commit is contained in:
Wuzzy 2018-01-10 17:55:17 +01:00
parent 6e7e780af9
commit b96974e253
2 changed files with 67 additions and 54 deletions

View file

@ -303,21 +303,6 @@ minetest.register_ore({
y_max = mcl_worlds.layer_to_y(33),
})
-- Bonus spawn in Mesa
if mg_name ~= "v6" then
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_gold",
wherein = stonelike,
clust_scarcity = 3333,
clust_num_ores = 5,
clust_size = 3,
y_min = mcl_worlds.layer_to_y(32),
y_max = mcl_worlds.layer_to_y(79),
biomes = { "Mesa", "Mesa_sandlevel", "Mesa_ocean" },
})
end
--
-- Diamond
--
@ -453,20 +438,6 @@ if mg_name == "v6" then
y_min = mcl_worlds.layer_to_y(30),
y_max = mcl_worlds.layer_to_y(32),
})
else
-- Generate in Extreme Hills biome only
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_emerald",
wherein = stonelike,
clust_scarcity = 16384,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_worlds.layer_to_y(4),
y_max = mcl_worlds.layer_to_y(32),
biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean" },
})
end
--
@ -654,25 +625,8 @@ minetest.register_ore({
end
-- Rarely replace stone with stone monster eggs.
-- In v6 this can happen anywhere, in other mapgens only in Extreme Hills.
local monster_egg_scarcity
if mg_name == "v6" then
monster_egg_scarcity = 28 * 28 * 28
else
monster_egg_scarcity = 26 * 26 * 26
end
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_monster_eggs:monster_egg_stone",
wherein = "mcl_core:stone",
clust_scarcity = monster_egg_scarcity,
clust_num_ores = 3,
clust_size = 2,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_worlds.layer_to_y(61),
biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean" },
})
local function register_mgv6_decorations()