Pixel perfection liquid textures

This commit is contained in:
Wuzzy 2017-07-17 12:20:15 +02:00
parent 82a1fcc846
commit ba0d15608e
10 changed files with 17 additions and 16 deletions

View file

@ -7,6 +7,7 @@
--water
local water_tex = "default_water_source_animated.png^[verticalframe:16:0"
minetest.register_entity("drippingwater:drop_water", {
hp_max = 1,
physical = true,
@ -14,7 +15,7 @@ minetest.register_entity("drippingwater:drop_water", {
collisionbox = {0,0,0,0,0,0},
visual = "cube",
visual_size = {x=0.05, y=0.1},
textures = {"default_water.png","default_water.png","default_water.png","default_water.png", "default_water.png", "default_water.png"},
textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
@ -44,6 +45,7 @@ minetest.register_entity("drippingwater:drop_water", {
--lava
local lava_tex = "default_lava_source_animated.png^[verticalframe:16:0"
minetest.register_entity("drippingwater:drop_lava", {
hp_max = 1,
physical = true,
@ -51,7 +53,7 @@ minetest.register_entity("drippingwater:drop_lava", {
collisionbox = {0,0,0,0,0,0},
visual = "cube",
visual_size = {x=0.05, y=0.1},
textures = {"default_lava.png","default_lava.png","default_lava.png","default_lava.png", "default_lava.png", "default_lava.png"},
textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},