Add fire explosions
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00acbf8a2a
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5 changed files with 19 additions and 13 deletions
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@ -3824,7 +3824,7 @@ end
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-- no damage to nodes explosion
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function mobs:safe_boom(self, pos, radius)
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function mobs:safe_boom(self, pos, strength)
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minetest.sound_play(self.sounds and self.sounds.explode or "tnt_explode", {
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pos = pos,
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gain = 1.0,
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@ -3837,13 +3837,13 @@ end
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-- make explosion with protection and tnt mod check
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function mobs:boom(self, pos, radius)
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function mobs:boom(self, pos, strength, fire)
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if mod_explosions then
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if mobs_griefing and not minetest.is_protected(pos, "") then
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mcl_explosions.explode(pos, self.explosion_strength, { drop_chance = 1.0 }, self.object)
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mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object)
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else
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mobs:safe_boom(self, pos, radius)
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mobs:safe_boom(self, pos, strength)
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end
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else
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mobs:safe_boom(self, pos, radius)
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@ -79,13 +79,12 @@ mobs:register_arrow("mobs_mc:fireball", {
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textures = {"mcl_fire_fire_charge.png"},
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velocity = 15,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 6},
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}, nil)
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mobs:boom(self, self.object:get_pos(), 3)
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mobs:boom(self, self.object:get_pos(), 1, true)
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end,
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hit_mob = function(self, mob)
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@ -93,12 +92,11 @@ mobs:register_arrow("mobs_mc:fireball", {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 6},
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}, nil)
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mobs:boom(self, self.object:get_pos(), 3)
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mobs:boom(self, self.object:get_pos(), 1, true)
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end,
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-- node hit, explode
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hit_node = function(self, pos, node)
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mobs:boom(self, pos, 3)
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mobs:boom(self, pos, 1, true)
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end
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})
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