Different pillar rotation algorithm, fixes pillar shading issues

This commit is contained in:
Wuzzy 2017-02-11 04:26:00 +01:00
parent 28d6d54967
commit bf60a42341
5 changed files with 96 additions and 1 deletions

View file

@ -30,7 +30,9 @@ minetest.register_node("mcl_end:purpur_pillar", {
stack_max = 64,
paramtype2 = "facedir",
is_ground_content = false,
on_place = minetest.rotate_node,
on_place = function(itemstack, player, pointed_thing)
mcl_util.axis_place(itemstack, player, pointed_thing, minetest.setting_getbool("creative_mode"), player:get_player_control().sneak)
end,
tiles = {"mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar.png"},
groups = {cracky=3,building_block=1},
sounds = mcl_core.node_sound_stone_defaults(),