Different pillar rotation algorithm, fixes pillar shading issues
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5 changed files with 96 additions and 1 deletions
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@ -30,7 +30,9 @@ minetest.register_node("mcl_end:purpur_pillar", {
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stack_max = 64,
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paramtype2 = "facedir",
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is_ground_content = false,
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on_place = minetest.rotate_node,
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on_place = function(itemstack, player, pointed_thing)
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mcl_util.axis_place(itemstack, player, pointed_thing, minetest.setting_getbool("creative_mode"), player:get_player_control().sneak)
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end,
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tiles = {"mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar.png"},
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groups = {cracky=3,building_block=1},
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sounds = mcl_core.node_sound_stone_defaults(),
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