Rename mcl_monster_spawners to mcl_mobspawners.

Sorry for the trouble, but the long name annoyed me. :P
This commit is contained in:
Wuzzy 2017-05-25 06:09:03 +02:00
parent 6b07bde2e8
commit c1c15eb60b
14 changed files with 19 additions and 19 deletions

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This mod adds a monster spawner for MineClone 2.
Monsters will appear around the monster spawner in semi-regular intervals.
This mod is originally based on the mob spawner from Mobs Redo by TenPlus1
but has been modified quite a lot to fit the needs of MineClone 2.
Players can get a monster spawner by `giveme` and is initially empty after
placing.
## Programmer notes
To set the mob spawned by a monster spawner, first place the monster spawner
(e.g. with `minetest.set_node`), then use the function
`mcl_mobspawners.setup_spawner` to set its attributes. See the comment
in `init.lua` for more info.
## License (code and texture)
MIT License