Update Mobs Redo (1.41)
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@ -46,8 +46,6 @@ functions needed for the mob to work properly which contains the following:
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in e.g. "air" or "default:water_source".
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'runaway' if true causes animals to turn and run away when hit.
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'view_range' how many nodes in distance the mob can see a player.
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'reach' how many nodes in distance a mob can attack a player while
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standing.
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'damage' how many health points the mob does to a player or another
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mob when melee attacking.
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'knock_back' when true has mobs falling backwards when hit, the greater
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@ -565,8 +563,8 @@ External Settings for "minetest.conf"
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is false)
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'mobs_spawn_protected' if set to false then mobs will not spawn in protected
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areas (default is true)
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'remove_far_mobs' if true then mobs that are outside players visual
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range will be removed (default is false)
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'remove_far_mobs' if true then untamed mobs that are outside players
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visual range will be removed (default is true)
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'mobname' can change specific mob chance rate (0 to disable) and
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spawn number e.g. mobs_animal:cow = 1000,5
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'mob_difficulty' sets difficulty level (health and hit damage
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