Introduce snowball_vulnerable armor group

This commit is contained in:
Wuzzy 2020-01-30 16:12:25 +01:00
parent be04de084b
commit c234b273ad
4 changed files with 17 additions and 18 deletions

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@ -35,8 +35,12 @@ functions needed for the mob to work properly which contains the following:
'breathes_in_water' If true, mob loses breath when not in water. Otherwise,
mob loses breath when inside a node with `drowning` attribute
set (default: false).
'armor' holds strength of mob, 100 is normal, lower is more powerful
and needs more hits and better weapons to kill.
'armor' entity armor groups (see lua_api.txt). If table, a list of
armor groups like for entities. If number, set value of
'fleshy' armor group only.
Note: The 'immortal=1' armor group will automatically be added
since this mod handles health and damage manually.
Default: 100 (mob will take full dmg from 'fleshy' hits)
'passive' when true allows animals to defend themselves when hit,
otherwise they amble onwards.
'walk_velocity' is the speed that your mob can walk around.