Make flat layers configurable

This commit is contained in:
Wuzzy 2017-03-21 21:21:07 +01:00
parent 19e2d5f09e
commit c25d3e574a
5 changed files with 91 additions and 16 deletions

View file

@ -74,7 +74,7 @@ skycolor = {
players = skycolor.utils.get_players(players)
for _, player in ipairs(players) do
local pos = player:getpos()
if pos.y >= mcl_vars.mg_bedrock_overworld_max then
if pos.y >= mcl_vars.mg_overworld_min then
player:set_sky(color, "plain", nil)
end
end
@ -112,7 +112,7 @@ skycolor = {
local players = skycolor.utils.get_players(nil)
for _, player in ipairs(players) do
local pos = player:getpos()
if pos.y >= mcl_vars.mg_bedrock_overworld_max then
if pos.y >= mcl_vars.mg_overworld_min then
player:set_sky(color, "plain", nil)
end
end
@ -125,7 +125,7 @@ skycolor = {
local players = skycolor.utils.get_players(players)
for _, player in ipairs(players) do
local pos = player:getpos()
if pos.y >= mcl_vars.mg_bedrock_overworld_max then
if pos.y >= mcl_vars.mg_overworld_min then
player:set_sky(nil, "regular", nil)
end
end