Adjust health and drops of mobs

This commit is contained in:
Wuzzy 2017-01-16 20:52:09 +01:00
parent 4af543d920
commit c5aa2e612c
14 changed files with 92 additions and 192 deletions

View file

@ -10,12 +10,9 @@ mobs:register_mob("mobs_mc:ghast", {
type = "monster",
pathfinding = true,
group_attack = true,
hp_max = 50,
hp_max = 10,
collisionbox = {-1.45, -1.45, -1.45 ,1.45, 1.45, 1.45},
visual_size = {x=3.0, y=3.0},
-- textures = {
-- {"ghast_top.png", "ghast_bottom.png", "ghast_front.png", "ghast_sides.png", "ghast_sides.png", "ghast_sides.png"}
-- },
textures = {
{"ghast_white.png", "ghast_white.png", "ghast_front.png", "ghast_white.png", "ghast_white.png", "ghast_white.png"}
},
@ -35,14 +32,14 @@ mobs:register_mob("mobs_mc:ghast", {
damage = 1,
armor = 100,
drops = {
{name = "default:lava_source 1",
chance = 3,
min = 1,
max = 4,},
{name = "default:diamond",
{name = "mcl_mobitems:ghast_tear",
chance = 1,
min = 1,
max = 5,},
min = 0,
max = 1,},
{name = "default:gunpowder",
chance = 1,
min = 0,
max = 2,},
},
animation = {
speed_normal = 24,