Adjust health and drops of mobs

This commit is contained in:
Wuzzy 2017-01-16 20:52:09 +01:00
parent 4af543d920
commit c5aa2e612c
14 changed files with 92 additions and 192 deletions

View file

@ -9,8 +9,7 @@
mobs:register_mob("mobs_mc:villager", {
type = "npc",
hp_min = 35,
hp_max = 75,
hp_max = 20,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
textures = {
{"mobs_farmer.png"}
@ -18,19 +17,13 @@ mobs:register_mob("mobs_mc:villager", {
visual = "mesh",
mesh = "mobs_villager.x",
makes_footstep_sound = true,
damage = 2,
damage = 0,
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 1,
group_attack = true,
attack_type = "dogfight",
drops = {
{name = "default:apple",
chance = 10,
min = 1,
max = 2,},
},
armor = 90,
group_attack = true,
attack_type = "dogfight",
drops = {},
armor = 100,
sounds = {
random = "Villager1",
death = "Villagerdead",
@ -187,4 +180,4 @@ mobs:register_egg("mobs_mc:villager", "Villager", "spawn_egg_villager.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC mobs loaded")
end
end