Adjust health and drops of mobs
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parent
4af543d920
commit
c5aa2e612c
14 changed files with 92 additions and 192 deletions
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@ -9,8 +9,7 @@
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mobs:register_mob("mobs_mc:villager", {
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type = "npc",
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hp_min = 35,
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hp_max = 75,
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hp_max = 20,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
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textures = {
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{"mobs_farmer.png"}
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@ -18,19 +17,13 @@ mobs:register_mob("mobs_mc:villager", {
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visual = "mesh",
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mesh = "mobs_villager.x",
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makes_footstep_sound = true,
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damage = 2,
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damage = 0,
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walk_velocity = 1.2,
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run_velocity = 2.4,
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damage = 1,
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group_attack = true,
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attack_type = "dogfight",
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drops = {
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{name = "default:apple",
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chance = 10,
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min = 1,
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max = 2,},
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},
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armor = 90,
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group_attack = true,
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attack_type = "dogfight",
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drops = {},
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armor = 100,
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sounds = {
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random = "Villager1",
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death = "Villagerdead",
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@ -187,4 +180,4 @@ mobs:register_egg("mobs_mc:villager", "Villager", "spawn_egg_villager.png")
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if minetest.setting_get("log_mods") then
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minetest.log("action", "MC mobs loaded")
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end
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end
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