Adjust health and drops of mobs

This commit is contained in:
Wuzzy 2017-01-16 20:52:09 +01:00
parent 4af543d920
commit c5aa2e612c
14 changed files with 92 additions and 192 deletions

View file

@ -10,7 +10,7 @@
mobs:register_mob("mobs_mc:zombie", {
type = "monster",
hp_max = 35,
hp_max = 20,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
textures = {
{"mobs_zombie.png"}
@ -26,33 +26,38 @@ mobs:register_mob("mobs_mc:zombie", {
},
walk_velocity = .8,
run_velocity = 1.6,
damage = 1,
damage = 3,
pathfinding = true,
group_attack = true,
armor = 200,
armor = 80,
drops = {
{name = "mcl_mobitems:rotten_flesh",
chance = 1,
min = 1,
max = 1,},
{name = "default:steel_ingot",
chance = 3,
min = 0,
max = 2,},
{name = "default:steel_ingot",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "default:shovel_steel",
chance = 4,
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "default:sword_steel",
chance = 8,
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "farming:carrot",
chance = 10,
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "farming:potato",
chance = 10,
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
},