Adjust health and drops of mobs
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4af543d920
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14 changed files with 92 additions and 192 deletions
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@ -9,19 +9,7 @@
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mobs:register_mob("mobs_mc:pigman", {
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type = "monster",
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hp_max = 35,
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--old zombie mesh code
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--collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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--textures = {
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--{"mobs_zombie_pigman.png"}
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--},
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--visual = "mesh",
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--mesh = "mobs_zombie.x",
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--Tried to get a sword in pig hand
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--http://minetest.fensta.bplaced.net/#page=20
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--Author: Fedora P
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--License: CC BY-SA 3.0
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hp_max = 20,
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collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
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visual = "mesh",
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mesh = "3d_armor_character.b3d",
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@ -40,18 +28,19 @@ mobs:register_mob("mobs_mc:pigman", {
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drops = {
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{name = "mcl_mobitems:rotten_flesh",
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chance = 1,
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min = 1,
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min = 0,
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max = 1,},
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{name = "default:gold_nugget",
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chance = 1,
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min = 0,
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max = 1,},
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{name = "default:gold_ingot",
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chance = 13,
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min = 0,
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max = 2,},
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{name = "default:sword_gold",
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chance = 8,
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chance = 40,
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min = 1,
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max = 1,},
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{name = "default:sword_gold",
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chance = 8,
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-- approximation to 8.5%
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chance = 11,
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min = 1,
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max = 1,},
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},
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