Use ephemeral sounds
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61 changed files with 123 additions and 122 deletions
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@ -164,5 +164,5 @@ end
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-- Player death sound
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minetest.register_on_dieplayer(function(player)
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-- TODO: Add separate death sound
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minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16})
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minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16}, true)
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end)
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@ -385,7 +385,7 @@ function mcl_util.generate_on_place_plant_function(condition)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1})
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minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1}, true)
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end
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end
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itemstack = new_itemstack
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