Use ephemeral sounds

This commit is contained in:
Wuzzy 2020-04-07 00:55:45 +02:00
parent b2c75acd68
commit c5e4ec5e27
61 changed files with 123 additions and 122 deletions

View file

@ -164,5 +164,5 @@ end
-- Player death sound
minetest.register_on_dieplayer(function(player)
-- TODO: Add separate death sound
minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16})
minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16}, true)
end)