Use ephemeral sounds
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61 changed files with 123 additions and 122 deletions
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@ -39,7 +39,7 @@ minetest.register_entity("drippingwater:drop_water", {
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if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
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self.object:remove()
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minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8})
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minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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end
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end,
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})
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@ -81,7 +81,7 @@ minetest.register_entity("drippingwater:drop_lava", {
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if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
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self.object:remove()
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minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8})
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minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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end
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end,
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})
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