Use ephemeral sounds

This commit is contained in:
Wuzzy 2020-04-07 00:55:45 +02:00
parent b2c75acd68
commit c5e4ec5e27
61 changed files with 123 additions and 122 deletions

View file

@ -221,7 +221,7 @@ minetest.register_entity(":__builtin:falling_node", {
meta:from_table(self.meta)
end
if def.sounds and def.sounds.place and def.sounds.place.name then
minetest.sound_play(def.sounds.place, {pos = np})
minetest.sound_play(def.sounds.place, {pos = np}, true)
end
end
else
@ -258,7 +258,7 @@ minetest.register_entity(":__builtin:falling_node", {
def._mcl_after_falling(npos3, get_falling_depth(self))
end
if def.sounds and def.sounds.place and def.sounds.place.name then
minetest.sound_play(def.sounds.place, {pos = np})
minetest.sound_play(def.sounds.place, {pos = np}, true)
end
end
deal_falling_damage(self, dtime)