Use ephemeral sounds
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61 changed files with 123 additions and 122 deletions
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@ -568,7 +568,7 @@ if c("totem") then
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player:set_wielded_item(wield)
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end
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-- Effects
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minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16})
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minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true)
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-- Big totem overlay
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if not hud_totem[player:get_player_name()] then
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