Use ephemeral sounds
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b2c75acd68
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c5e4ec5e27
61 changed files with 123 additions and 122 deletions
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@ -255,7 +255,7 @@ mobs:register_mob("mobs_mc:enderman", {
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self.animation = select_enderman_animation("block")
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mobs:set_animation(self, self.animation.current)
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if def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16})
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minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
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end
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end
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end
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@ -276,7 +276,7 @@ mobs:register_mob("mobs_mc:enderman", {
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self.animation = select_enderman_animation("normal")
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mobs:set_animation(self, self.animation.current)
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if def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16})
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minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
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end
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self._taken_node = ""
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end
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