Use ephemeral sounds
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c5e4ec5e27
61 changed files with 123 additions and 122 deletions
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@ -518,7 +518,7 @@ local function show_trade_formspec(playername, trader, tradenum)
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.."listring[current_player;main]"
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.."listring["..tradeinv..";input]"
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.."listring[current_player;main]"
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minetest.sound_play("mobs_mc_villager_trade", {to_player = playername})
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minetest.sound_play("mobs_mc_villager_trade", {to_player = playername}, true)
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minetest.show_formspec(playername, tradeinv_name, formspec)
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end
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@ -580,13 +580,13 @@ local update_offer = function(inv, player, sound)
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(trade.locked == false)) then
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inv:set_stack("output", 1, inv:get_stack("offered", 1))
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if sound then
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minetest.sound_play("mobs_mc_villager_accept", {to_player = name})
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minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
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end
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return true
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else
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inv:set_stack("output", 1, ItemStack(""))
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if sound then
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minetest.sound_play("mobs_mc_villager_deny", {to_player = name})
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minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
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end
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return false
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end
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@ -775,7 +775,7 @@ local trade_inventory = {
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if not wanted2:is_empty() then
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inv:remove_item("input", inv:get_stack("wanted", 2))
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end
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minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
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minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()}, true)
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end
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update_offer(inv, player, true)
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end,
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@ -881,9 +881,9 @@ local trade_inventory = {
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update_offer(inv, player, false)
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end
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if accept then
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minetest.sound_play("mobs_mc_villager_accept", {to_player = name})
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minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
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else
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minetest.sound_play("mobs_mc_villager_deny", {to_player = name})
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minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
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end
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end,
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}
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