Use ephemeral sounds

This commit is contained in:
Wuzzy 2020-04-07 00:55:45 +02:00
parent b2c75acd68
commit c5e4ec5e27
61 changed files with 123 additions and 122 deletions

View file

@ -27,7 +27,7 @@ mesecon.push_button = function(pos, node)
local def = minetest.registered_nodes[node.name]
minetest.set_node(pos, {name="mesecons_button:button_"..def._mcl_button_basename.."_on", param2=node.param2})
mesecon.receptor_on(pos, button_get_output_rules(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.sound_play("mesecons_button_push", {pos=pos}, true)
local timer = minetest.get_node_timer(pos)
timer:start(def._mcl_button_timer)
end
@ -73,7 +73,7 @@ local on_button_place = function(itemstack, placer, pointed_thing)
if success then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
end
end
return itemstack
@ -179,7 +179,7 @@ mesecon.register_button = function(basename, description, texture, recipeitem, s
-- Normal operation: Un-press the button
minetest.set_node(pos, {name="mesecons_button:button_"..basename.."_off",param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
minetest.sound_play("mesecons_button_pop", {pos=pos}, true)
mesecon.receptor_off(pos, button_get_output_rules(node))
end
end,

View file

@ -64,7 +64,7 @@ local piston_remove_pusher = function (pos, oldnode)
pos = pos,
max_hear_distance = 31,
gain = 0.3,
})
}, true)
end
end
@ -85,7 +85,7 @@ local piston_remove_base = function (pos, oldnode)
pos = pos,
max_hear_distance = 31,
gain = 0.3,
})
}, true)
end
end
@ -108,7 +108,7 @@ local piston_on = function (pos, node)
pos = pos,
max_hear_distance = 31,
gain = 0.3,
})
}, true)
end
end

View file

@ -50,7 +50,7 @@ local torch_get_input_rules = function(node)
end
local torch_overheated = function(pos)
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.02, max_hear_distance = 6})
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.02, max_hear_distance = 6}, true)
minetest.add_particle({
pos = {x=pos.x, y=pos.y+0.2, z=pos.z},
velocity = {x = 0, y = 0.6, z = 0},

View file

@ -53,7 +53,7 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
on_rightclick = function (pos, node)
minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_on", param2=node.param2})
mesecon.receptor_on(pos, lever_get_output_rules(node))
minetest.sound_play("mesecons_lever", {pos=pos})
minetest.sound_play("mesecons_lever", {pos=pos}, true)
end,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
@ -116,7 +116,7 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
if success then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
end
end
return itemstack
@ -152,7 +152,7 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
on_rightclick = function (pos, node)
minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_off", param2=node.param2})
mesecon.receptor_off(pos, lever_get_output_rules(node))
minetest.sound_play("mesecons_lever", {pos=pos})
minetest.sound_play("mesecons_lever", {pos=pos}, true)
end,
sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = {receptor = {