Use ephemeral sounds

This commit is contained in:
Wuzzy 2020-04-07 00:55:45 +02:00
parent b2c75acd68
commit c5e4ec5e27
61 changed files with 123 additions and 122 deletions

View file

@ -322,7 +322,7 @@ armor.play_equip_sound = function(self, stack, player, pos, unequip)
if pos then
dist = 16
end
minetest.sound_play(snd, {object=player, pos=pos, gain=0.5, max_hear_distance=dist})
minetest.sound_play(snd, {object=player, pos=pos, gain=0.5, max_hear_distance=dist}, true)
end
end