Use ephemeral sounds
This commit is contained in:
parent
b2c75acd68
commit
c5e4ec5e27
61 changed files with 123 additions and 122 deletions
|
@ -376,7 +376,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
|
|||
minetest.set_node(pointed_thing.under, {name=new_node})
|
||||
|
||||
-- Play sound (from mcl_potions mod)
|
||||
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
|
||||
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
@ -458,7 +458,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
|
|||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
|
||||
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos}, true)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue