Use ephemeral sounds
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b2c75acd68
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61 changed files with 123 additions and 122 deletions
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@ -21,21 +21,21 @@ minetest.register_abm({
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-- Lava on top of water: Water turns into stone
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if water[w].y < pos.y and water[w].x == pos.x and water[w].z == pos.z then
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minetest.set_node(water[w], {name="mcl_core:stone"})
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minetest.sound_play("fire_extinguish_flame", {pos = water[w], gain = 0.25, max_hear_distance = 16})
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minetest.sound_play("fire_extinguish_flame", {pos = water[w], gain = 0.25, max_hear_distance = 16}, true)
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-- Flowing lava vs water on same level: Lava turns into cobblestone
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elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then
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minetest.set_node(pos, {name="mcl_core:cobble"})
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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-- Lava source vs flowing water above or horizontally neighbored: Lava turns into obsidian
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elseif lavatype == "source" and
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((water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z) or
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(water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z))) then
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minetest.set_node(pos, {name="mcl_core:obsidian"})
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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-- Flowing water above flowing lava: Lava turns into cobblestone
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elseif watertype == "flowing" and lavatype == "flowing" and water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z then
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minetest.set_node(pos, {name="mcl_core:cobble"})
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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end
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end
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end,
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@ -166,7 +166,7 @@ minetest.register_abm({
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action = function(pos, node, active_object_count, active_object_count_wider)
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liquid_flow_action(pos, "lava", function(pos)
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minetest.remove_node(pos)
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minetest.sound_play("builtin_item_lava", {pos = pos, gain = 0.25, max_hear_distance = 16})
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minetest.sound_play("builtin_item_lava", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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core.check_for_falling(pos)
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end)
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end,
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@ -922,7 +922,7 @@ for i=1,8 do
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fakestack:set_name("mcl_core:snow_"..math.min(8, (i+g)))
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local success
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itemstack, success = minetest.item_place(fakestack, placer, pointed_thing)
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minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below})
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minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below}, true)
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itemstack:set_name(itemstring)
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return itemstack
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end
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@ -932,7 +932,7 @@ for i=1,8 do
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local bnode = minetest.get_node(below)
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if minetest.get_item_group(bnode.name, "solid") == 1 then
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minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below})
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minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below}, true)
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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else
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return itemstack
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@ -75,7 +75,7 @@ minetest.register_node("mcl_core:ladder", {
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
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end
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end
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return itemstack
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@ -146,7 +146,7 @@ minetest.register_node("mcl_core:vine", {
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
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end
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end
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return itemstack
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