Use ephemeral sounds

This commit is contained in:
Wuzzy 2020-04-07 00:55:45 +02:00
parent b2c75acd68
commit c5e4ec5e27
61 changed files with 123 additions and 122 deletions

View file

@ -922,7 +922,7 @@ for i=1,8 do
fakestack:set_name("mcl_core:snow_"..math.min(8, (i+g)))
local success
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing)
minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below})
minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below}, true)
itemstack:set_name(itemstring)
return itemstack
end
@ -932,7 +932,7 @@ for i=1,8 do
local bnode = minetest.get_node(below)
if minetest.get_item_group(bnode.name, "solid") == 1 then
minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below})
minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below}, true)
return minetest.item_place_node(itemstack, placer, pointed_thing)
else
return itemstack