Use ephemeral sounds
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61 changed files with 123 additions and 122 deletions
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@ -155,7 +155,7 @@ function mcl_doors:register_door(name, def)
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minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
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if def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {pos=pt})
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minetest.sound_play(def.sounds.place, {pos=pt}, true)
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end
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if def.only_placer_can_open then
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@ -225,7 +225,7 @@ function mcl_doors:register_door(name, def)
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meta1:set_int("is_open", 1)
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meta2:set_int("is_open", 1)
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end
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minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16})
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minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16}, true)
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end
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local function on_mesecons_signal_open(pos, node)
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