Use ephemeral sounds

This commit is contained in:
Wuzzy 2020-04-07 00:55:45 +02:00
parent b2c75acd68
commit c5e4ec5e27
61 changed files with 123 additions and 122 deletions

View file

@ -191,7 +191,7 @@ minetest.register_node("mcl_end:chorus_flower", {
-- Placement OK! Proceed normally
local it, suc = minetest.item_place_node(itemstack, placer, pointed_thing)
if suc then
minetest.sound_play(mcl_sounds.node_sound_wood_defaults().place, {pos = pos})
minetest.sound_play(mcl_sounds.node_sound_wood_defaults().place, {pos = pos}, true)
end
return it
else
@ -295,7 +295,7 @@ minetest.register_node("mcl_end:chorus_plant", {
-- Placement OK! Proceed normally
local it, suc = minetest.item_place_node(itemstack, placer, pointed_thing)
if suc then
minetest.sound_play(mcl_sounds.node_sound_wood_defaults().place, {pos = pos_place})
minetest.sound_play(mcl_sounds.node_sound_wood_defaults().place, {pos = pos_place}, true)
end
return it
else
@ -516,7 +516,7 @@ local random_teleport = function(player)
-- JACKPOT! Now we can teleport.
local goal = {x=tpos.x, y=tpos.y-1.5, z=tpos.z}
player:set_pos(goal)
minetest.sound_play({name="mcl_end_teleport", gain=0.8}, {pos=goal, max_hear_distance=16})
minetest.sound_play({name="mcl_end_teleport", gain=0.8}, {pos=goal, max_hear_distance=16}, true)
return true
end
end