Use ephemeral sounds
This commit is contained in:
parent
b2c75acd68
commit
c5e4ec5e27
61 changed files with 123 additions and 122 deletions
|
@ -11,14 +11,14 @@ local function create_soil(pos, inv)
|
|||
if above.name == "air" then
|
||||
node.name = "mcl_farming:soil"
|
||||
minetest.set_node(pos, node)
|
||||
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.5 })
|
||||
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.5 }, true)
|
||||
return true
|
||||
end
|
||||
elseif minetest.get_item_group(name, "cultivatable") == 1 then
|
||||
if above.name == "air" then
|
||||
node.name = "mcl_core:dirt"
|
||||
minetest.set_node(pos, node)
|
||||
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.6 })
|
||||
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.6 }, true)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue