Use ephemeral sounds

This commit is contained in:
Wuzzy 2020-04-07 00:55:45 +02:00
parent b2c75acd68
commit c5e4ec5e27
61 changed files with 123 additions and 122 deletions

View file

@ -11,14 +11,14 @@ local function create_soil(pos, inv)
if above.name == "air" then
node.name = "mcl_farming:soil"
minetest.set_node(pos, node)
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.5 })
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.5 }, true)
return true
end
elseif minetest.get_item_group(name, "cultivatable") == 1 then
if above.name == "air" then
node.name = "mcl_core:dirt"
minetest.set_node(pos, node)
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.6 })
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.6 }, true)
return true
end
end