Use ephemeral sounds

This commit is contained in:
Wuzzy 2020-04-07 00:55:45 +02:00
parent b2c75acd68
commit c5e4ec5e27
61 changed files with 123 additions and 122 deletions

View file

@ -102,11 +102,11 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
local tmp_node2
if state2 == 1 then
state2 = 0
minetest.sound_play(sound_close, {gain = sound_gain_close, max_hear_distance = 10, pos = pos})
minetest.sound_play(sound_close, {gain = sound_gain_close, max_hear_distance = 10, pos = pos}, true)
tmp_node2 = {name=gate_id, param1=node.param1, param2=node.param2}
else
state2 = 1
minetest.sound_play(sound_open, {gain = sound_gain_open, max_hear_distance = 10, pos = pos})
minetest.sound_play(sound_open, {gain = sound_gain_open, max_hear_distance = 10, pos = pos}, true)
tmp_node2 = {name=open_gate_id, param1=node.param1, param2=node.param2}
end
update_gate(pos, tmp_node2)