Use ephemeral sounds
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61 changed files with 123 additions and 122 deletions
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@ -102,11 +102,11 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
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local tmp_node2
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if state2 == 1 then
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state2 = 0
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minetest.sound_play(sound_close, {gain = sound_gain_close, max_hear_distance = 10, pos = pos})
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minetest.sound_play(sound_close, {gain = sound_gain_close, max_hear_distance = 10, pos = pos}, true)
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tmp_node2 = {name=gate_id, param1=node.param1, param2=node.param2}
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else
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state2 = 1
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minetest.sound_play(sound_open, {gain = sound_gain_open, max_hear_distance = 10, pos = pos})
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minetest.sound_play(sound_open, {gain = sound_gain_open, max_hear_distance = 10, pos = pos}, true)
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tmp_node2 = {name=open_gate_id, param1=node.param1, param2=node.param2}
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end
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update_gate(pos, tmp_node2)
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